The Effect of STEAM-Based Activities on Scientific Creativity and Academic Achievement of Primary School Students: 'Effects of Force' Unit

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Title: The Effect of STEAM-Based Activities on Scientific Creativity and Academic Achievement of Primary School Students: 'Effects of Force' Unit
Language: English
Authors: Zeynep Karatepe (ORCID 0009-0001-5356-0031), Elif Özata Yücel (ORCID 0000-0001-5815-7041)
Source: Journal of Baltic Science Education. 2026 25(1):102-117.
Availability: Scientia Socialis Ltd. 29 K. Donelaicio Street, LT-78115 Siauliai, Republic of Lithuania. e-mail: scientia@scientiasocialis.lt; e-mail: mail.jbse@gmail.com; Web site: http://www.scientiasocialis.lt/jbse/
Peer Reviewed: Y
Page Count: 16
Publication Date: 2026
Document Type: Journal Articles
Reports - Research
Education Level: Elementary Education
Grade 4
Intermediate Grades
Descriptors: STEM Education, Art Education, Learning Activities, Science Activities, Science Process Skills, Creativity, Science Achievement, Elementary School Science, Elementary School Students, Scientific Concepts, Motion, Grade 4, Effect Size, Science Instruction, Instructional Effectiveness, Scientific Literacy, Scores, Measures (Individuals)
ISSN: 1648-3898
2538-7138
Abstract: Scientific creativity is widely regarded as an important skill for societies aiming to achieve scientific literacy. Science lessons, by their very nature, are closely related to scientific creativity. In this context, this study examined the effect of STEAM-based activities implemented in the "Effects of Force" unit on the scientific creativity and academic achievement of 4th-grade primary school students in science courses. A quasi-experimental pretest--posttest control-group design was used in the study. STEAM-based lesson plans were employed in the experimental group, whereas a textbook grounded in constructivist learning theory was used in the control group. Data were collected through the Scientific Creativity Scale and the Academic Achievement Test. The findings showed that STEAM-based activities in the experimental group led to a significant increase in students' scientific creativity and academic achievement, with large effect sizes relative to the constructivist, textbook-aligned science teaching used in the control group. These results show that science courses in which students are actively engaged and design processes are applied can positively affect learning outcomes. In this context, STEAM-based activities can support scientific creativity and academic achievement, especially at the primary school level.
Abstractor: As Provided
Entry Date: 2026
Accession Number: EJ1506394
Database: ERIC
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  Availability: 0
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  Data: The Effect of STEAM-Based Activities on Scientific Creativity and Academic Achievement of Primary School Students: 'Effects of Force' Unit
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  Data: <searchLink fieldCode="AR" term="%22Zeynep+Karatepe%22">Zeynep Karatepe</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0001-5356-0031">0009-0001-5356-0031</externalLink>)<br /><searchLink fieldCode="AR" term="%22Elif+Özata+Yücel%22">Elif Özata Yücel</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-5815-7041">0000-0001-5815-7041</externalLink>)
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  Data: <searchLink fieldCode="SO" term="%22Journal+of+Baltic+Science+Education%22"><i>Journal of Baltic Science Education</i></searchLink>. 2026 25(1):102-117.
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  Data: Scientia Socialis Ltd. 29 K. Donelaicio Street, LT-78115 Siauliai, Republic of Lithuania. e-mail: scientia@scientiasocialis.lt; e-mail: mail.jbse@gmail.com; Web site: http://www.scientiasocialis.lt/jbse/
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  Data: 16
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  Data: <searchLink fieldCode="EL" term="%22Elementary+Education%22">Elementary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Grade+4%22">Grade 4</searchLink><br /><searchLink fieldCode="EL" term="%22Intermediate+Grades%22">Intermediate Grades</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22STEM+Education%22">STEM Education</searchLink><br /><searchLink fieldCode="DE" term="%22Art+Education%22">Art Education</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Activities%22">Learning Activities</searchLink><br /><searchLink fieldCode="DE" term="%22Science+Activities%22">Science Activities</searchLink><br /><searchLink fieldCode="DE" term="%22Science+Process+Skills%22">Science Process Skills</searchLink><br /><searchLink fieldCode="DE" term="%22Creativity%22">Creativity</searchLink><br /><searchLink fieldCode="DE" term="%22Science+Achievement%22">Science Achievement</searchLink><br /><searchLink fieldCode="DE" term="%22Elementary+School+Science%22">Elementary School Science</searchLink><br /><searchLink fieldCode="DE" term="%22Elementary+School+Students%22">Elementary School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Scientific+Concepts%22">Scientific Concepts</searchLink><br /><searchLink fieldCode="DE" term="%22Motion%22">Motion</searchLink><br /><searchLink fieldCode="DE" term="%22Grade+4%22">Grade 4</searchLink><br /><searchLink fieldCode="DE" term="%22Effect+Size%22">Effect Size</searchLink><br /><searchLink fieldCode="DE" term="%22Science+Instruction%22">Science Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Effectiveness%22">Instructional Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Scientific+Literacy%22">Scientific Literacy</searchLink><br /><searchLink fieldCode="DE" term="%22Scores%22">Scores</searchLink><br /><searchLink fieldCode="DE" term="%22Measures+%28Individuals%29%22">Measures (Individuals)</searchLink>
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  Data: 1648-3898<br />2538-7138
– Name: Abstract
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  Data: Scientific creativity is widely regarded as an important skill for societies aiming to achieve scientific literacy. Science lessons, by their very nature, are closely related to scientific creativity. In this context, this study examined the effect of STEAM-based activities implemented in the "Effects of Force" unit on the scientific creativity and academic achievement of 4th-grade primary school students in science courses. A quasi-experimental pretest--posttest control-group design was used in the study. STEAM-based lesson plans were employed in the experimental group, whereas a textbook grounded in constructivist learning theory was used in the control group. Data were collected through the Scientific Creativity Scale and the Academic Achievement Test. The findings showed that STEAM-based activities in the experimental group led to a significant increase in students' scientific creativity and academic achievement, with large effect sizes relative to the constructivist, textbook-aligned science teaching used in the control group. These results show that science courses in which students are actively engaged and design processes are applied can positively affect learning outcomes. In this context, STEAM-based activities can support scientific creativity and academic achievement, especially at the primary school level.
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  Data: 2026
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  Data: EJ1506394
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      – Text: English
    PhysicalDescription:
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        PageCount: 16
        StartPage: 102
    Subjects:
      – SubjectFull: STEM Education
        Type: general
      – SubjectFull: Art Education
        Type: general
      – SubjectFull: Learning Activities
        Type: general
      – SubjectFull: Science Activities
        Type: general
      – SubjectFull: Science Process Skills
        Type: general
      – SubjectFull: Creativity
        Type: general
      – SubjectFull: Science Achievement
        Type: general
      – SubjectFull: Elementary School Science
        Type: general
      – SubjectFull: Elementary School Students
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      – SubjectFull: Scientific Concepts
        Type: general
      – SubjectFull: Motion
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      – SubjectFull: Grade 4
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      – SubjectFull: Effect Size
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      – SubjectFull: Science Instruction
        Type: general
      – SubjectFull: Instructional Effectiveness
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      – SubjectFull: Scientific Literacy
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      – SubjectFull: Scores
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      – SubjectFull: Measures (Individuals)
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    Titles:
      – TitleFull: The Effect of STEAM-Based Activities on Scientific Creativity and Academic Achievement of Primary School Students: 'Effects of Force' Unit
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