Dialogue through Play: Games as a Bridge for Citizen Engagement
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| Title: | Dialogue through Play: Games as a Bridge for Citizen Engagement |
|---|---|
| Language: | English |
| Authors: | Rebecca Harris, Paul Hollins, Anchal Garg (ORCID |
| Source: | Journal of Computer Assisted Learning. 2026 42(3). |
| Availability: | Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us |
| Peer Reviewed: | Y |
| Page Count: | 10 |
| Publication Date: | 2026 |
| Document Type: | Journal Articles Reports - Research |
| Descriptors: | Computer Games, Climate, Policy, Citizen Participation, Surveys |
| DOI: | 10.1002/jcal.70236 |
| ISSN: | 0266-4909 1365-2729 |
| Abstract: | Background: Digital games are increasingly used as tools for civic and societal engagement, particularly to reach younger and digitally literate publics on complex issues such as climate change. While such approaches can facilitate large-scale participation and raise awareness, their capacity to support deliberative forms of civic engagement within real-world policy contexts remains insufficiently examined. Objectives: This study examines whether and how survey-based engagement embedded within a commercial digital game can move beyond surface-level participation towards forms of engagement relevant to policy deliberation. Methods: The paper reports on an exploratory case study (GCS1) conducted within the GREAT project, in which a multiple-choice climate policy survey was embedded into a commercial multiplayer game. The design prioritised scale and accessibility over deliberative depth, enabling large-scale, anonymous data collection from a predominantly young and digitally literate population. Descriptive and inferential analyses were used to examine patterns of engagement and policy preferences across demographic groups. Results and Conclusions: The embedded survey achieved high levels of participation, demonstrating the feasibility of game-based data collection at scale and the potential of games to introduce climate policy issues to digitally engaged publics. However, expressed engagement and policy preferences did not provide evidence of deliberative reasoning, reflecting constraints associated with survey design, platform demographics and the absence of reflective or dialogic mechanisms. Game-based surveys are therefore best understood as complementary entry points for civic engagement rather than standalone tools for democratic deliberation, highlighting the need to integrate games within broader deliberative and institutional frameworks. |
| Abstractor: | As Provided |
| Notes: | https://zenodo.org/communities/101094766/records?q=&l=list&p=1&s=10&sort=newest |
| Entry Date: | 2026 |
| Accession Number: | EJ1506834 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1506834 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Dialogue through Play: Games as a Bridge for Citizen Engagement – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Rebecca+Harris%22">Rebecca Harris</searchLink><br /><searchLink fieldCode="AR" term="%22Paul+Hollins%22">Paul Hollins</searchLink><br /><searchLink fieldCode="AR" term="%22Anchal+Garg%22">Anchal Garg</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-4937-3241">0000-0002-4937-3241</externalLink>)<br /><searchLink fieldCode="AR" term="%22Pradeep+Hewage%22">Pradeep Hewage</searchLink><br /><searchLink fieldCode="AR" term="%22Paul+Watson%22">Paul Watson</searchLink><br /><searchLink fieldCode="AR" term="%22Celestine+Iwendi%22">Celestine Iwendi</searchLink><br /><searchLink fieldCode="AR" term="%22Jude+Ower%22">Jude Ower</searchLink><br /><searchLink fieldCode="AR" term="%22Joost+Schuur%22">Joost Schuur</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Computer+Assisted+Learning%22"><i>Journal of Computer Assisted Learning</i></searchLink>. 2026 42(3). – Name: Avail Label: Availability Group: Avail Data: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 10 – Name: DatePubCY Label: Publication Date Group: Date Data: 2026 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Climate%22">Climate</searchLink><br /><searchLink fieldCode="DE" term="%22Policy%22">Policy</searchLink><br /><searchLink fieldCode="DE" term="%22Citizen+Participation%22">Citizen Participation</searchLink><br /><searchLink fieldCode="DE" term="%22Surveys%22">Surveys</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1002/jcal.70236 – Name: ISSN Label: ISSN Group: ISSN Data: 0266-4909<br />1365-2729 – Name: Abstract Label: Abstract Group: Ab Data: Background: Digital games are increasingly used as tools for civic and societal engagement, particularly to reach younger and digitally literate publics on complex issues such as climate change. While such approaches can facilitate large-scale participation and raise awareness, their capacity to support deliberative forms of civic engagement within real-world policy contexts remains insufficiently examined. Objectives: This study examines whether and how survey-based engagement embedded within a commercial digital game can move beyond surface-level participation towards forms of engagement relevant to policy deliberation. Methods: The paper reports on an exploratory case study (GCS1) conducted within the GREAT project, in which a multiple-choice climate policy survey was embedded into a commercial multiplayer game. The design prioritised scale and accessibility over deliberative depth, enabling large-scale, anonymous data collection from a predominantly young and digitally literate population. Descriptive and inferential analyses were used to examine patterns of engagement and policy preferences across demographic groups. Results and Conclusions: The embedded survey achieved high levels of participation, demonstrating the feasibility of game-based data collection at scale and the potential of games to introduce climate policy issues to digitally engaged publics. However, expressed engagement and policy preferences did not provide evidence of deliberative reasoning, reflecting constraints associated with survey design, platform demographics and the absence of reflective or dialogic mechanisms. Game-based surveys are therefore best understood as complementary entry points for civic engagement rather than standalone tools for democratic deliberation, highlighting the need to integrate games within broader deliberative and institutional frameworks. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: Note Label: Notes Group: Note Data: https://zenodo.org/communities/101094766/records?q=&l=list&p=1&s=10&sort=newest – Name: DateEntry Label: Entry Date Group: Date Data: 2026 – Name: AN Label: Accession Number Group: ID Data: EJ1506834 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1506834 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1002/jcal.70236 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 10 Subjects: – SubjectFull: Computer Games Type: general – SubjectFull: Climate Type: general – SubjectFull: Policy Type: general – SubjectFull: Citizen Participation Type: general – SubjectFull: Surveys Type: general Titles: – TitleFull: Dialogue through Play: Games as a Bridge for Citizen Engagement Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Rebecca Harris – PersonEntity: Name: NameFull: Paul Hollins – PersonEntity: Name: NameFull: Anchal Garg – PersonEntity: Name: NameFull: Pradeep Hewage – PersonEntity: Name: NameFull: Paul Watson – PersonEntity: Name: NameFull: Celestine Iwendi – PersonEntity: Name: NameFull: Jude Ower – PersonEntity: Name: NameFull: Joost Schuur IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 06 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 0266-4909 – Type: issn-electronic Value: 1365-2729 Numbering: – Type: volume Value: 42 – Type: issue Value: 3 Titles: – TitleFull: Journal of Computer Assisted Learning Type: main |
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