Enhancing Global Artificial Intelligence Literacy, Innovation and Entrepreneurship through an Exploratory Cross-Cultural Study: Interactions with Pedagogical Agents in Immersive Virtual Reality Environments
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| Title: | Enhancing Global Artificial Intelligence Literacy, Innovation and Entrepreneurship through an Exploratory Cross-Cultural Study: Interactions with Pedagogical Agents in Immersive Virtual Reality Environments |
|---|---|
| Language: | English |
| Authors: | Rustam Shadiev (ORCID |
| Source: | Journal of Educational Computing Research. 2026 64(5):1217-1253. |
| Availability: | SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com |
| Peer Reviewed: | Y |
| Page Count: | 37 |
| Publication Date: | 2026 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Artificial Intelligence, Global Approach, Computer Simulation, Foreign Countries, Cultural Education, Learning Activities, Technology Uses in Education, Educational Technology, Student Attitudes, College Students, Computer Interfaces, Man Machine Systems |
| Geographic Terms: | China, Cyprus, Kazakhstan |
| DOI: | 10.1177/07356331261427105 |
| ISSN: | 0735-6331 1541-4140 |
| Abstract: | As artificial intelligence (AI) continues to transform global education, the development of AI literacy has become a pressing priority. However, current initiatives often approach AI literacy from local or national perspectives, overlooking the importance of a broader, global context. In cross-cultural learning, immersive virtual reality (VR) environments based on 360-degree video technology offer authentic experiences; however, these are typically asynchronous, limiting learners' opportunities for real-time interaction, feedback, and support. Such limitations may hinder the effective development of global AI literacy, innovation, and entrepreneurship. To address this challenge, the present study designed and implemented AI-powered interactive pedagogical agents (PAs) within immersive VR environments. These agents provided real-time, context-sensitive support during cross-cultural learning activities, aiming to enhance engagement and promote global AI literacy, innovation, and entrepreneurship. A total of 68 students from China, Northern Cyprus, and Kazakhstan participated in the study. With the assistance of PAs, students created cross-cultural scripts and recorded corresponding 360-degree videos, which were then exchanged among participants. Using VR headsets, students viewed immersive learning content on AI concepts and their applications across diverse cultural contexts, engaging in verbal interactions with PAs throughout the viewing experience. Following this, students reflected on their learning experiences under the guidance of PAs. A mixed-methods research, comprising pre- and post-test questionnaires, interviews, and reflection reports, demonstrated statistically significant gains in students' global AI literacy, innovation, and entrepreneurship following the intervention. Participants also reported high levels of perceived credibility and immersion with the PAs in VR environments. Based on these findings, the study offers recommendations to inform future practices in global AI literacy education. |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | EJ1506845 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1506845 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 37 – Name: DatePubCY Label: Publication Date Group: Date Data: 2026 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Artificial+Intelligence%22">Artificial Intelligence</searchLink><br /><searchLink fieldCode="DE" term="%22Global+Approach%22">Global Approach</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Cultural+Education%22">Cultural Education</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Activities%22">Learning Activities</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Technology%22">Educational Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22College+Students%22">College Students</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Interfaces%22">Computer Interfaces</searchLink><br /><searchLink fieldCode="DE" term="%22Man+Machine+Systems%22">Man Machine Systems</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22China%22">China</searchLink><br /><searchLink fieldCode="DE" term="%22Cyprus%22">Cyprus</searchLink><br /><searchLink fieldCode="DE" term="%22Kazakhstan%22">Kazakhstan</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1177/07356331261427105 – Name: ISSN Label: ISSN Group: ISSN Data: 0735-6331<br />1541-4140 – Name: Abstract Label: Abstract Group: Ab Data: As artificial intelligence (AI) continues to transform global education, the development of AI literacy has become a pressing priority. However, current initiatives often approach AI literacy from local or national perspectives, overlooking the importance of a broader, global context. In cross-cultural learning, immersive virtual reality (VR) environments based on 360-degree video technology offer authentic experiences; however, these are typically asynchronous, limiting learners' opportunities for real-time interaction, feedback, and support. Such limitations may hinder the effective development of global AI literacy, innovation, and entrepreneurship. To address this challenge, the present study designed and implemented AI-powered interactive pedagogical agents (PAs) within immersive VR environments. These agents provided real-time, context-sensitive support during cross-cultural learning activities, aiming to enhance engagement and promote global AI literacy, innovation, and entrepreneurship. A total of 68 students from China, Northern Cyprus, and Kazakhstan participated in the study. With the assistance of PAs, students created cross-cultural scripts and recorded corresponding 360-degree videos, which were then exchanged among participants. Using VR headsets, students viewed immersive learning content on AI concepts and their applications across diverse cultural contexts, engaging in verbal interactions with PAs throughout the viewing experience. Following this, students reflected on their learning experiences under the guidance of PAs. A mixed-methods research, comprising pre- and post-test questionnaires, interviews, and reflection reports, demonstrated statistically significant gains in students' global AI literacy, innovation, and entrepreneurship following the intervention. Participants also reported high levels of perceived credibility and immersion with the PAs in VR environments. Based on these findings, the study offers recommendations to inform future practices in global AI literacy education. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2026 – Name: AN Label: Accession Number Group: ID Data: EJ1506845 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1506845 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1177/07356331261427105 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 37 StartPage: 1217 Subjects: – SubjectFull: Artificial Intelligence Type: general – SubjectFull: Global Approach Type: general – SubjectFull: Computer Simulation Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Cultural Education Type: general – SubjectFull: Learning Activities Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Educational Technology Type: general – SubjectFull: Student Attitudes Type: general – SubjectFull: College Students Type: general – SubjectFull: Computer Interfaces Type: general – SubjectFull: Man Machine Systems Type: general – SubjectFull: China Type: general – SubjectFull: Cyprus Type: general – SubjectFull: Kazakhstan Type: general Titles: – TitleFull: Enhancing Global Artificial Intelligence Literacy, Innovation and Entrepreneurship through an Exploratory Cross-Cultural Study: Interactions with Pedagogical Agents in Immersive Virtual Reality Environments Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Rustam Shadiev – PersonEntity: Name: NameFull: Gaojun Shi – PersonEntity: Name: NameFull: Fahriye Altinay – PersonEntity: Name: NameFull: Roza Zhussupova – PersonEntity: Name: NameFull: Yan Li – PersonEntity: Name: NameFull: Kaili Lu – PersonEntity: Name: NameFull: Nurassyl Kerimbayev IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 07 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 0735-6331 – Type: issn-electronic Value: 1541-4140 Numbering: – Type: volume Value: 64 – Type: issue Value: 5 Titles: – TitleFull: Journal of Educational Computing Research Type: main |
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