Game-Based English Speaking Instruction for Young Learners
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| Title: | Game-Based English Speaking Instruction for Young Learners |
|---|---|
| Language: | English |
| Authors: | Chan-Li Lin (ORCID |
| Source: | Journal of Education and Learning (EduLearn). 2026 20(2):809-818. |
| Availability: | Institute of Advanced Engineering and Science. C5 Plumbon, Banguntapan, Yogyakarta, 55198, Indonesia. e-mail: edulearn@uad.ac.id; Web site: http://edulearn.intelektual.org/index.php/EduLearn/ |
| Peer Reviewed: | Y |
| Page Count: | 10 |
| Publication Date: | 2026 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Elementary Education Grade 6 Intermediate Grades Middle Schools |
| Descriptors: | English (Second Language), Second Language Instruction, Game Based Learning, Grade 6, Elementary School Students, Foreign Countries, Speech Communication, Role Playing, Program Effectiveness |
| Geographic Terms: | Taiwan |
| ISSN: | 2089-9823 2302-9277 |
| Abstract: | This study explored the implementation of a teacher-designed board game, "Castle of Dread", to enhance the English oral proficiency of sixth-grade elementary school students in Taiwan. Grounded in action research methodology, the study was conducted over nine weeks with 26 students, incorporating three thematic instructional cycles: clothing, leisure activities, and illnesses. The research aimed to examine students' speaking performance before and after gamified instruction, their motivational changes, and the challenges encountered by the teacher. Data sources included classroom observations, oral speaking assessments, student interviews, and reflective journals. Results showed that students demonstrated improved fluency and confidence in speaking, particularly among low-achieving learners. In addition, the game-based activities fostered higher motivation and peer collaboration. The teacher's reflective practice led to instructional adaptations such as scaffolding strategies and rule simplification. This study contributes to the growing literature on game-based learning (GBL) in English as a foreign language (EFL) context and offers practical implications for integrating educational games in elementary language classrooms. |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | EJ1507458 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1507458 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: EJ1507458 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Game-Based English Speaking Instruction for Young Learners – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Chan-Li+Lin%22">Chan-Li Lin</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0005-2702-3688">0009-0005-2702-3688</externalLink>)<br /><searchLink fieldCode="AR" term="%22Fu-I+Tien%22">Fu-I Tien</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0003-0854-0327">0009-0003-0854-0327</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Education+and+Learning+%28EduLearn%29%22"><i>Journal of Education and Learning (EduLearn)</i></searchLink>. 2026 20(2):809-818. – Name: Avail Label: Availability Group: Avail Data: Institute of Advanced Engineering and Science. C5 Plumbon, Banguntapan, Yogyakarta, 55198, Indonesia. e-mail: edulearn@uad.ac.id; Web site: http://edulearn.intelektual.org/index.php/EduLearn/ – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 10 – Name: DatePubCY Label: Publication Date Group: Date Data: 2026 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Elementary+Education%22">Elementary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Grade+6%22">Grade 6</searchLink><br /><searchLink fieldCode="EL" term="%22Intermediate+Grades%22">Intermediate Grades</searchLink><br /><searchLink fieldCode="EL" term="%22Middle+Schools%22">Middle Schools</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22English+%28Second+Language%29%22">English (Second Language)</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Instruction%22">Second Language Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Grade+6%22">Grade 6</searchLink><br /><searchLink fieldCode="DE" term="%22Elementary+School+Students%22">Elementary School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Speech+Communication%22">Speech Communication</searchLink><br /><searchLink fieldCode="DE" term="%22Role+Playing%22">Role Playing</searchLink><br /><searchLink fieldCode="DE" term="%22Program+Effectiveness%22">Program Effectiveness</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Taiwan%22">Taiwan</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 2089-9823<br />2302-9277 – Name: Abstract Label: Abstract Group: Ab Data: This study explored the implementation of a teacher-designed board game, "Castle of Dread", to enhance the English oral proficiency of sixth-grade elementary school students in Taiwan. Grounded in action research methodology, the study was conducted over nine weeks with 26 students, incorporating three thematic instructional cycles: clothing, leisure activities, and illnesses. The research aimed to examine students' speaking performance before and after gamified instruction, their motivational changes, and the challenges encountered by the teacher. Data sources included classroom observations, oral speaking assessments, student interviews, and reflective journals. Results showed that students demonstrated improved fluency and confidence in speaking, particularly among low-achieving learners. In addition, the game-based activities fostered higher motivation and peer collaboration. The teacher's reflective practice led to instructional adaptations such as scaffolding strategies and rule simplification. This study contributes to the growing literature on game-based learning (GBL) in English as a foreign language (EFL) context and offers practical implications for integrating educational games in elementary language classrooms. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2026 – Name: AN Label: Accession Number Group: ID Data: EJ1507458 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1507458 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 10 StartPage: 809 Subjects: – SubjectFull: English (Second Language) Type: general – SubjectFull: Second Language Instruction Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Grade 6 Type: general – SubjectFull: Elementary School Students Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Speech Communication Type: general – SubjectFull: Role Playing Type: general – SubjectFull: Program Effectiveness Type: general – SubjectFull: Taiwan Type: general Titles: – TitleFull: Game-Based English Speaking Instruction for Young Learners Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Chan-Li Lin – PersonEntity: Name: NameFull: Fu-I Tien IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 2089-9823 – Type: issn-electronic Value: 2302-9277 Numbering: – Type: volume Value: 20 – Type: issue Value: 2 Titles: – TitleFull: Journal of Education and Learning (EduLearn) Type: main |
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