Game-Based English Speaking Instruction for Young Learners

Saved in:
Bibliographic Details
Title: Game-Based English Speaking Instruction for Young Learners
Language: English
Authors: Chan-Li Lin (ORCID 0009-0005-2702-3688), Fu-I Tien (ORCID 0009-0003-0854-0327)
Source: Journal of Education and Learning (EduLearn). 2026 20(2):809-818.
Availability: Institute of Advanced Engineering and Science. C5 Plumbon, Banguntapan, Yogyakarta, 55198, Indonesia. e-mail: edulearn@uad.ac.id; Web site: http://edulearn.intelektual.org/index.php/EduLearn/
Peer Reviewed: Y
Page Count: 10
Publication Date: 2026
Document Type: Journal Articles
Reports - Research
Education Level: Elementary Education
Grade 6
Intermediate Grades
Middle Schools
Descriptors: English (Second Language), Second Language Instruction, Game Based Learning, Grade 6, Elementary School Students, Foreign Countries, Speech Communication, Role Playing, Program Effectiveness
Geographic Terms: Taiwan
ISSN: 2089-9823
2302-9277
Abstract: This study explored the implementation of a teacher-designed board game, "Castle of Dread", to enhance the English oral proficiency of sixth-grade elementary school students in Taiwan. Grounded in action research methodology, the study was conducted over nine weeks with 26 students, incorporating three thematic instructional cycles: clothing, leisure activities, and illnesses. The research aimed to examine students' speaking performance before and after gamified instruction, their motivational changes, and the challenges encountered by the teacher. Data sources included classroom observations, oral speaking assessments, student interviews, and reflective journals. Results showed that students demonstrated improved fluency and confidence in speaking, particularly among low-achieving learners. In addition, the game-based activities fostered higher motivation and peer collaboration. The teacher's reflective practice led to instructional adaptations such as scaffolding strategies and rule simplification. This study contributes to the growing literature on game-based learning (GBL) in English as a foreign language (EFL) context and offers practical implications for integrating educational games in elementary language classrooms.
Abstractor: As Provided
Entry Date: 2026
Accession Number: EJ1507458
Database: ERIC
FullText Text:
  Availability: 0
CustomLinks:
  – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1507458
    Name: ERIC Full Text
    Category: fullText
    Text: Full Text from ERIC
Header DbId: eric
DbLabel: ERIC
An: EJ1507458
AccessLevel: 3
PubType: Academic Journal
PubTypeId: academicJournal
PreciseRelevancyScore: 0
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: Game-Based English Speaking Instruction for Young Learners
– Name: Language
  Label: Language
  Group: Lang
  Data: English
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Chan-Li+Lin%22">Chan-Li Lin</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0005-2702-3688">0009-0005-2702-3688</externalLink>)<br /><searchLink fieldCode="AR" term="%22Fu-I+Tien%22">Fu-I Tien</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0003-0854-0327">0009-0003-0854-0327</externalLink>)
– Name: TitleSource
  Label: Source
  Group: Src
  Data: <searchLink fieldCode="SO" term="%22Journal+of+Education+and+Learning+%28EduLearn%29%22"><i>Journal of Education and Learning (EduLearn)</i></searchLink>. 2026 20(2):809-818.
– Name: Avail
  Label: Availability
  Group: Avail
  Data: Institute of Advanced Engineering and Science. C5 Plumbon, Banguntapan, Yogyakarta, 55198, Indonesia. e-mail: edulearn@uad.ac.id; Web site: http://edulearn.intelektual.org/index.php/EduLearn/
– Name: PeerReviewed
  Label: Peer Reviewed
  Group: SrcInfo
  Data: Y
– Name: Pages
  Label: Page Count
  Group: Src
  Data: 10
– Name: DatePubCY
  Label: Publication Date
  Group: Date
  Data: 2026
– Name: TypeDocument
  Label: Document Type
  Group: TypDoc
  Data: Journal Articles<br />Reports - Research
– Name: Audience
  Label: Education Level
  Group: Audnce
  Data: <searchLink fieldCode="EL" term="%22Elementary+Education%22">Elementary Education</searchLink><br /><searchLink fieldCode="EL" term="%22Grade+6%22">Grade 6</searchLink><br /><searchLink fieldCode="EL" term="%22Intermediate+Grades%22">Intermediate Grades</searchLink><br /><searchLink fieldCode="EL" term="%22Middle+Schools%22">Middle Schools</searchLink>
– Name: Subject
  Label: Descriptors
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22English+%28Second+Language%29%22">English (Second Language)</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Instruction%22">Second Language Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Grade+6%22">Grade 6</searchLink><br /><searchLink fieldCode="DE" term="%22Elementary+School+Students%22">Elementary School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Speech+Communication%22">Speech Communication</searchLink><br /><searchLink fieldCode="DE" term="%22Role+Playing%22">Role Playing</searchLink><br /><searchLink fieldCode="DE" term="%22Program+Effectiveness%22">Program Effectiveness</searchLink>
– Name: Subject
  Label: Geographic Terms
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Taiwan%22">Taiwan</searchLink>
– Name: ISSN
  Label: ISSN
  Group: ISSN
  Data: 2089-9823<br />2302-9277
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: This study explored the implementation of a teacher-designed board game, "Castle of Dread", to enhance the English oral proficiency of sixth-grade elementary school students in Taiwan. Grounded in action research methodology, the study was conducted over nine weeks with 26 students, incorporating three thematic instructional cycles: clothing, leisure activities, and illnesses. The research aimed to examine students' speaking performance before and after gamified instruction, their motivational changes, and the challenges encountered by the teacher. Data sources included classroom observations, oral speaking assessments, student interviews, and reflective journals. Results showed that students demonstrated improved fluency and confidence in speaking, particularly among low-achieving learners. In addition, the game-based activities fostered higher motivation and peer collaboration. The teacher's reflective practice led to instructional adaptations such as scaffolding strategies and rule simplification. This study contributes to the growing literature on game-based learning (GBL) in English as a foreign language (EFL) context and offers practical implications for integrating educational games in elementary language classrooms.
– Name: AbstractInfo
  Label: Abstractor
  Group: Ab
  Data: As Provided
– Name: DateEntry
  Label: Entry Date
  Group: Date
  Data: 2026
– Name: AN
  Label: Accession Number
  Group: ID
  Data: EJ1507458
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1507458
RecordInfo BibRecord:
  BibEntity:
    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 10
        StartPage: 809
    Subjects:
      – SubjectFull: English (Second Language)
        Type: general
      – SubjectFull: Second Language Instruction
        Type: general
      – SubjectFull: Game Based Learning
        Type: general
      – SubjectFull: Grade 6
        Type: general
      – SubjectFull: Elementary School Students
        Type: general
      – SubjectFull: Foreign Countries
        Type: general
      – SubjectFull: Speech Communication
        Type: general
      – SubjectFull: Role Playing
        Type: general
      – SubjectFull: Program Effectiveness
        Type: general
      – SubjectFull: Taiwan
        Type: general
    Titles:
      – TitleFull: Game-Based English Speaking Instruction for Young Learners
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Chan-Li Lin
      – PersonEntity:
          Name:
            NameFull: Fu-I Tien
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2026
          Identifiers:
            – Type: issn-print
              Value: 2089-9823
            – Type: issn-electronic
              Value: 2302-9277
          Numbering:
            – Type: volume
              Value: 20
            – Type: issue
              Value: 2
          Titles:
            – TitleFull: Journal of Education and Learning (EduLearn)
              Type: main
ResultId 1