Students as Partners: A Novel Approach to Developing a Gamified Anatomical Learning Toolkit Using Design Thinking Principles
Saved in:
| Title: | Students as Partners: A Novel Approach to Developing a Gamified Anatomical Learning Toolkit Using Design Thinking Principles |
|---|---|
| Language: | English |
| Authors: | Kristina Lisk (ORCID |
| Source: | Anatomical Sciences Education. 2026 19(6):803-809. |
| Availability: | Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us |
| Peer Reviewed: | Y |
| Page Count: | 7 |
| Publication Date: | 2026 |
| Document Type: | Journal Articles Reports - Descriptive |
| Descriptors: | Gamification, Anatomy, Design, Teaching Methods, Science Education, Spatial Ability, Thinking Skills, Student Centered Learning, Science Instruction, Skill Development, Student Participation |
| DOI: | 10.1002/ase.70108 |
| ISSN: | 1935-9772 1935-9780 |
| Abstract: | The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception. However, adopting a "Students as Partners" (SAP) approach allows for their involvement earlier and throughout the design and development process. Design thinking offers a structured methodology to optimize this partnership, providing a learner-centered approach to creating gamified learning tools with students for students. This process fosters a deep understanding of students' needs (empathizing and defining learners' needs), incorporates their ideas (challenging assumptions and idea creation), and enables iterative feedback (involvement in prototyping and testing). In this article, we describe how the design thinking methodology, in collaboration with SAP, was utilized to develop Anat-O-MEE, a gamified learning toolkit designed to enhance students' three-dimensional (3D) spatial reasoning skills in anatomy. The toolkit consists of three scaffolded levels--"Map", "Explore", and "Extrapolate"--which progressively support the transition from 2D to 3D anatomical understanding. Student partners played an active role in user-interface testing, functionality assessments, and alpha testing of games and tasks, contributing to iterative refinements in both design and content. |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | EJ1507746 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
|---|---|
| Header | DbId: eric DbLabel: ERIC An: EJ1507746 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: Students as Partners: A Novel Approach to Developing a Gamified Anatomical Learning Toolkit Using Design Thinking Principles – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Kristina+Lisk%22">Kristina Lisk</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-7905-3783">0000-0002-7905-3783</externalLink>)<br /><searchLink fieldCode="AR" term="%22Judi+Laprade%22">Judi Laprade</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-5830-9754">0000-0001-5830-9754</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Anatomical+Sciences+Education%22"><i>Anatomical Sciences Education</i></searchLink>. 2026 19(6):803-809. – Name: Avail Label: Availability Group: Avail Data: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 7 – Name: DatePubCY Label: Publication Date Group: Date Data: 2026 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Descriptive – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Anatomy%22">Anatomy</searchLink><br /><searchLink fieldCode="DE" term="%22Design%22">Design</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Science+Education%22">Science Education</searchLink><br /><searchLink fieldCode="DE" term="%22Spatial+Ability%22">Spatial Ability</searchLink><br /><searchLink fieldCode="DE" term="%22Thinking+Skills%22">Thinking Skills</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Centered+Learning%22">Student Centered Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Science+Instruction%22">Science Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Skill+Development%22">Skill Development</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Participation%22">Student Participation</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1002/ase.70108 – Name: ISSN Label: ISSN Group: ISSN Data: 1935-9772<br />1935-9780 – Name: Abstract Label: Abstract Group: Ab Data: The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception. However, adopting a "Students as Partners" (SAP) approach allows for their involvement earlier and throughout the design and development process. Design thinking offers a structured methodology to optimize this partnership, providing a learner-centered approach to creating gamified learning tools with students for students. This process fosters a deep understanding of students' needs (empathizing and defining learners' needs), incorporates their ideas (challenging assumptions and idea creation), and enables iterative feedback (involvement in prototyping and testing). In this article, we describe how the design thinking methodology, in collaboration with SAP, was utilized to develop Anat-O-MEE, a gamified learning toolkit designed to enhance students' three-dimensional (3D) spatial reasoning skills in anatomy. The toolkit consists of three scaffolded levels--"Map", "Explore", and "Extrapolate"--which progressively support the transition from 2D to 3D anatomical understanding. Student partners played an active role in user-interface testing, functionality assessments, and alpha testing of games and tasks, contributing to iterative refinements in both design and content. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2026 – Name: AN Label: Accession Number Group: ID Data: EJ1507746 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1507746 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1002/ase.70108 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 7 StartPage: 803 Subjects: – SubjectFull: Gamification Type: general – SubjectFull: Anatomy Type: general – SubjectFull: Design Type: general – SubjectFull: Teaching Methods Type: general – SubjectFull: Science Education Type: general – SubjectFull: Spatial Ability Type: general – SubjectFull: Thinking Skills Type: general – SubjectFull: Student Centered Learning Type: general – SubjectFull: Science Instruction Type: general – SubjectFull: Skill Development Type: general – SubjectFull: Student Participation Type: general Titles: – TitleFull: Students as Partners: A Novel Approach to Developing a Gamified Anatomical Learning Toolkit Using Design Thinking Principles Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Kristina Lisk – PersonEntity: Name: NameFull: Judi Laprade IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 06 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 1935-9772 – Type: issn-electronic Value: 1935-9780 Numbering: – Type: volume Value: 19 – Type: issue Value: 6 Titles: – TitleFull: Anatomical Sciences Education Type: main |
| ResultId | 1 |