'I Am Lost in That Reality, and I'm Just Playing the Game': A Qualitative Study Exploring Gaming Behaviour and Its Effect on Young Adults in India
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| Title: | 'I Am Lost in That Reality, and I'm Just Playing the Game': A Qualitative Study Exploring Gaming Behaviour and Its Effect on Young Adults in India |
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| Language: | English |
| Authors: | Anuradha Sathiyaseelan (ORCID |
| Source: | British Journal of Guidance & Counselling. 2026 54(2):227-241. |
| Availability: | Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals |
| Peer Reviewed: | Y |
| Page Count: | 15 |
| Publication Date: | 2026 |
| Document Type: | Journal Articles Reports - Research |
| Descriptors: | Foreign Countries, Young Adults, Video Games, Behavior, Physical Health, Mental Health, Productivity, Interaction, Social Life, Leisure Time, Recreational Activities, Habit Formation |
| Geographic Terms: | India |
| DOI: | 10.1080/03069885.2024.2429397 |
| ISSN: | 0306-9885 1469-3534 |
| Abstract: | The current study aims to explore gaming behaviour among young adults in India and its effects on their physical and emotional health, productivity, interactions, and social life. Data were collected from 12 avid gamers through in-depth semi-structured interviews. A thematic analysis was conducted to identify the global theme and organise themes from the data. The global theme was the "exploration of contemporary gaming behaviour". The habit theme included the origin of the game, practice, and change over time, while the effects' theme focused on the physical and emotional health, productivity, interactions, and social life of young adults who engaged in gaming. The findings suggest that gaming behaviour has become an established habit among young adults in India, significantly affecting various aspects of their lives. The study highlights the need for increased awareness of the potential negative consequences of excessive gaming and emphasises the importance of moderation in gaming. |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | EJ1508461 |
| Database: | ERIC |
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| Abstract: | The current study aims to explore gaming behaviour among young adults in India and its effects on their physical and emotional health, productivity, interactions, and social life. Data were collected from 12 avid gamers through in-depth semi-structured interviews. A thematic analysis was conducted to identify the global theme and organise themes from the data. The global theme was the "exploration of contemporary gaming behaviour". The habit theme included the origin of the game, practice, and change over time, while the effects' theme focused on the physical and emotional health, productivity, interactions, and social life of young adults who engaged in gaming. The findings suggest that gaming behaviour has become an established habit among young adults in India, significantly affecting various aspects of their lives. The study highlights the need for increased awareness of the potential negative consequences of excessive gaming and emphasises the importance of moderation in gaming. |
|---|---|
| ISSN: | 0306-9885 1469-3534 |
| DOI: | 10.1080/03069885.2024.2429397 |