A Comparative Study on the Impact of Four Different SVVR-Supported Intercultural Learning Environments on Learners' Intercultural Competence and Learning Engagement

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Title: A Comparative Study on the Impact of Four Different SVVR-Supported Intercultural Learning Environments on Learners' Intercultural Competence and Learning Engagement
Language: English
Authors: Xun Wang, Rustam Shadiev (ORCID 0000-0001-5571-1158), Wayan Sintawati (ORCID 0000-0003-2683-6976), Shusheng Shen
Source: Interactive Learning Environments. 2025 33(4):2887-2913.
Availability: Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Peer Reviewed: Y
Page Count: 27
Publication Date: 2025
Document Type: Journal Articles
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: Computer Simulation, Cultural Awareness, Cultural Education, Interpersonal Competence, Technology Uses in Education, Educational Technology, Foreign Countries, Simulated Environment, Educational Environment, Learner Engagement, College Students
Geographic Terms: China, Indonesia
DOI: 10.1080/10494820.2024.2423184
ISSN: 1049-4820
1744-5191
Abstract: In the digital age, spherical video-based virtual reality (SVVR) emerges as a powerful tool for intercultural education, enabling immersive experiences that transcend geographical boundaries. However, prevalent research often reduces learners to passive observers, constraining the cultivation of intercultural competence. This study addresses the gap in current research by examining the effects of learning devices and interaction components within SVVR environments, based on embodied cognition theory, on intercultural competence. Additionally, it also focuses on student engagement during intercultural learning in SVVR environments, an aspect that previous studies have insufficiently explored. Using a mixed-methods approach with 80 participants from China and Indonesia, we compared four distinct learning environments: Basic Learning Environment (BLE), Virtual Reality Learning Environment (VRLE), Basic Guide Learning Environment (BGLE), and Embodied interactive Learning Environment (EILE). The findings indicate that the EILE, which achieves a higher level of embodied interaction, significantly enhances intercultural competence and learning engagement compared to other conditions. Specifically, EILE group showed superior emotional and cognitive engagement, as well as diverse and proactive behavioural patterns. This study underscores the importance of educational design in SVVR, showing that careful consideration of learning devices and interactive components can promote active learning, deeper understanding, and positive learning behaviours.
Abstractor: As Provided
Entry Date: 2026
Accession Number: EJ1508491
Database: ERIC
FullText Text:
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PubType: Academic Journal
PubTypeId: academicJournal
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IllustrationInfo
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  Data: A Comparative Study on the Impact of Four Different SVVR-Supported Intercultural Learning Environments on Learners' Intercultural Competence and Learning Engagement
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  Data: English
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  Data: <searchLink fieldCode="AR" term="%22Xun+Wang%22">Xun Wang</searchLink><br /><searchLink fieldCode="AR" term="%22Rustam+Shadiev%22">Rustam Shadiev</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-5571-1158">0000-0001-5571-1158</externalLink>)<br /><searchLink fieldCode="AR" term="%22Wayan+Sintawati%22">Wayan Sintawati</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-2683-6976">0000-0003-2683-6976</externalLink>)<br /><searchLink fieldCode="AR" term="%22Shusheng+Shen%22">Shusheng Shen</searchLink>
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  Data: <searchLink fieldCode="SO" term="%22Interactive+Learning+Environments%22"><i>Interactive Learning Environments</i></searchLink>. 2025 33(4):2887-2913.
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  Data: Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
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  Data: Y
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  Data: 27
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  Data: 2025
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  Data: Journal Articles<br />Reports - Research
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  Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Cultural+Awareness%22">Cultural Awareness</searchLink><br /><searchLink fieldCode="DE" term="%22Cultural+Education%22">Cultural Education</searchLink><br /><searchLink fieldCode="DE" term="%22Interpersonal+Competence%22">Interpersonal Competence</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Technology%22">Educational Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Simulated+Environment%22">Simulated Environment</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Environment%22">Educational Environment</searchLink><br /><searchLink fieldCode="DE" term="%22Learner+Engagement%22">Learner Engagement</searchLink><br /><searchLink fieldCode="DE" term="%22College+Students%22">College Students</searchLink>
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  Label: Geographic Terms
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  Data: <searchLink fieldCode="DE" term="%22China%22">China</searchLink><br /><searchLink fieldCode="DE" term="%22Indonesia%22">Indonesia</searchLink>
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  Data: 10.1080/10494820.2024.2423184
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  Data: 1049-4820<br />1744-5191
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: In the digital age, spherical video-based virtual reality (SVVR) emerges as a powerful tool for intercultural education, enabling immersive experiences that transcend geographical boundaries. However, prevalent research often reduces learners to passive observers, constraining the cultivation of intercultural competence. This study addresses the gap in current research by examining the effects of learning devices and interaction components within SVVR environments, based on embodied cognition theory, on intercultural competence. Additionally, it also focuses on student engagement during intercultural learning in SVVR environments, an aspect that previous studies have insufficiently explored. Using a mixed-methods approach with 80 participants from China and Indonesia, we compared four distinct learning environments: Basic Learning Environment (BLE), Virtual Reality Learning Environment (VRLE), Basic Guide Learning Environment (BGLE), and Embodied interactive Learning Environment (EILE). The findings indicate that the EILE, which achieves a higher level of embodied interaction, significantly enhances intercultural competence and learning engagement compared to other conditions. Specifically, EILE group showed superior emotional and cognitive engagement, as well as diverse and proactive behavioural patterns. This study underscores the importance of educational design in SVVR, showing that careful consideration of learning devices and interactive components can promote active learning, deeper understanding, and positive learning behaviours.
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  Data: As Provided
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  Label: Entry Date
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  Data: 2026
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  Label: Accession Number
  Group: ID
  Data: EJ1508491
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1508491
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        Value: 10.1080/10494820.2024.2423184
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      – Text: English
    PhysicalDescription:
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        PageCount: 27
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    Subjects:
      – SubjectFull: Computer Simulation
        Type: general
      – SubjectFull: Cultural Awareness
        Type: general
      – SubjectFull: Cultural Education
        Type: general
      – SubjectFull: Interpersonal Competence
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      – SubjectFull: Technology Uses in Education
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      – SubjectFull: Educational Technology
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      – SubjectFull: Foreign Countries
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      – SubjectFull: Simulated Environment
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      – SubjectFull: Educational Environment
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      – SubjectFull: Learner Engagement
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      – SubjectFull: College Students
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      – SubjectFull: China
        Type: general
      – SubjectFull: Indonesia
        Type: general
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      – TitleFull: A Comparative Study on the Impact of Four Different SVVR-Supported Intercultural Learning Environments on Learners' Intercultural Competence and Learning Engagement
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            NameFull: Rustam Shadiev
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            NameFull: Wayan Sintawati
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            NameFull: Shusheng Shen
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