Combatting Toxicity: Leadership Structures and Aesthetics in Mobile Phone War Games
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| Title: | Combatting Toxicity: Leadership Structures and Aesthetics in Mobile Phone War Games |
|---|---|
| Language: | English |
| Authors: | Scott Storm, Abigail E. Ferris |
| Source: | English Teaching: Practice and Critique. 2026 25(2):253-267. |
| Availability: | Emerald Publishing Limited. Howard House, Wagon Lane, Bingley, West Yorkshire, BD16 1WA, UK. Tel: +44-1274-777700; Fax: +44-1274-785201; e-mail: emerald@emeraldinsight.com; Web site: http://www.emerald.com/insight |
| Peer Reviewed: | Y |
| Page Count: | 15 |
| Publication Date: | 2026 |
| Document Type: | Journal Articles Reports - Research |
| Descriptors: | Computer Games, Handheld Devices, Video Games, Computer Mediated Communication, Interpersonal Relationship, Power Structure, Leadership, Multiple Literacies, War, Ideology, Computer Simulation |
| DOI: | 10.1108/ETPC-09-2025-0222 |
| ISSN: | 1175-8708 |
| Abstract: | Purpose: The purpose of this paper is to describe how the literacies in one mobile phone gaming community reinforced and contested oppressive discourses. This study is urgent because youth spend much time playing mobile phone games, and researchers need to understand literacy practices in these communities. Design/methodology/approach: Researchers played a mobile phone war game for one year and collected publicly available writing from the in-game chat by taking over 13,000 screenshots. Drawing on theories of literacies as a social practice, Foucault's conception of discourses, and theories of organizational development, the authors conducted a qualitative content analysis that traced discourses of leadership structures and aesthetics in this mobile writing community. Findings: Presented as two constructed narrative episodes, findings demonstrate how users both reinforced and contested oppressive discourses particularly regarding issues of gender, control and leadership. Originality/value: This study contributes to research on digital writing in communities as well as explores implications for English language arts classroom writing and leadership. |
| Abstractor: | As Provided |
| Entry Date: | 2026 |
| Accession Number: | EJ1508743 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1508743 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Combatting Toxicity: Leadership Structures and Aesthetics in Mobile Phone War Games – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Scott+Storm%22">Scott Storm</searchLink><br /><searchLink fieldCode="AR" term="%22Abigail+E%2E+Ferris%22">Abigail E. Ferris</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22English+Teaching%3A+Practice+and+Critique%22"><i>English Teaching: Practice and Critique</i></searchLink>. 2026 25(2):253-267. – Name: Avail Label: Availability Group: Avail Data: Emerald Publishing Limited. Howard House, Wagon Lane, Bingley, West Yorkshire, BD16 1WA, UK. Tel: +44-1274-777700; Fax: +44-1274-785201; e-mail: emerald@emeraldinsight.com; Web site: http://www.emerald.com/insight – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 15 – Name: DatePubCY Label: Publication Date Group: Date Data: 2026 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Handheld+Devices%22">Handheld Devices</searchLink><br /><searchLink fieldCode="DE" term="%22Video+Games%22">Video Games</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Mediated+Communication%22">Computer Mediated Communication</searchLink><br /><searchLink fieldCode="DE" term="%22Interpersonal+Relationship%22">Interpersonal Relationship</searchLink><br /><searchLink fieldCode="DE" term="%22Power+Structure%22">Power Structure</searchLink><br /><searchLink fieldCode="DE" term="%22Leadership%22">Leadership</searchLink><br /><searchLink fieldCode="DE" term="%22Multiple+Literacies%22">Multiple Literacies</searchLink><br /><searchLink fieldCode="DE" term="%22War%22">War</searchLink><br /><searchLink fieldCode="DE" term="%22Ideology%22">Ideology</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1108/ETPC-09-2025-0222 – Name: ISSN Label: ISSN Group: ISSN Data: 1175-8708 – Name: Abstract Label: Abstract Group: Ab Data: Purpose: The purpose of this paper is to describe how the literacies in one mobile phone gaming community reinforced and contested oppressive discourses. This study is urgent because youth spend much time playing mobile phone games, and researchers need to understand literacy practices in these communities. Design/methodology/approach: Researchers played a mobile phone war game for one year and collected publicly available writing from the in-game chat by taking over 13,000 screenshots. Drawing on theories of literacies as a social practice, Foucault's conception of discourses, and theories of organizational development, the authors conducted a qualitative content analysis that traced discourses of leadership structures and aesthetics in this mobile writing community. Findings: Presented as two constructed narrative episodes, findings demonstrate how users both reinforced and contested oppressive discourses particularly regarding issues of gender, control and leadership. Originality/value: This study contributes to research on digital writing in communities as well as explores implications for English language arts classroom writing and leadership. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2026 – Name: AN Label: Accession Number Group: ID Data: EJ1508743 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1508743 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1108/ETPC-09-2025-0222 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 15 StartPage: 253 Subjects: – SubjectFull: Computer Games Type: general – SubjectFull: Handheld Devices Type: general – SubjectFull: Video Games Type: general – SubjectFull: Computer Mediated Communication Type: general – SubjectFull: Interpersonal Relationship Type: general – SubjectFull: Power Structure Type: general – SubjectFull: Leadership Type: general – SubjectFull: Multiple Literacies Type: general – SubjectFull: War Type: general – SubjectFull: Ideology Type: general – SubjectFull: Computer Simulation Type: general Titles: – TitleFull: Combatting Toxicity: Leadership Structures and Aesthetics in Mobile Phone War Games Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Scott Storm – PersonEntity: Name: NameFull: Abigail E. Ferris IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 06 Type: published Y: 2026 Identifiers: – Type: issn-electronic Value: 1175-8708 Numbering: – Type: volume Value: 25 – Type: issue Value: 2 Titles: – TitleFull: English Teaching: Practice and Critique Type: main |
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