APA (7th ed.) Citation

Tangkiengsirisin, S., Taylor, P., & Thansirichaisree, P. (2026). The Effects of Role-Playing Gamification on Business Vocabulary Learning and Motivation: A Study of CEFR-Based Language Learning Mobile Application for Thai Undergraduate Students. LEARN Journal: Language Education and Acquisition Research Network, 19(1), 464.

Chicago Style (17th ed.) Citation

Tangkiengsirisin, Supong, Pimsiri Taylor, and Phromphat Thansirichaisree. "The Effects of Role-Playing Gamification on Business Vocabulary Learning and Motivation: A Study of CEFR-Based Language Learning Mobile Application for Thai Undergraduate Students." LEARN Journal: Language Education and Acquisition Research Network 19, no. 1 (2026): 464.

MLA (9th ed.) Citation

Tangkiengsirisin, Supong, et al. "The Effects of Role-Playing Gamification on Business Vocabulary Learning and Motivation: A Study of CEFR-Based Language Learning Mobile Application for Thai Undergraduate Students." LEARN Journal: Language Education and Acquisition Research Network, vol. 19, no. 1, 2026, p. 464.

Warning: These citations may not always be 100% accurate.