More Competition, Less Interaction: Gamifying Lectures Using a Leaderboard Reduces Female Students' Social Engagement
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| Title: | More Competition, Less Interaction: Gamifying Lectures Using a Leaderboard Reduces Female Students' Social Engagement |
|---|---|
| Language: | English |
| Authors: | Nicolas Michinov (ORCID |
| Source: | Journal of Computing in Higher Education. 2026 38(1):386-412. |
| Availability: | Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/ |
| Peer Reviewed: | Y |
| Page Count: | 27 |
| Publication Date: | 2026 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Gamification, Females, Class Rank, Competition, Tests, Psychology, College Students, Interpersonal Relationship, Peer Relationship, Learner Engagement |
| DOI: | 10.1007/s12528-025-09438-4 |
| ISSN: | 1042-1726 1867-1233 |
| Abstract: | Gamification, which consists of incorporating elements of game design into non-game contexts, has been widely used in educational environments to increase students' engagement. One such gamification strategy has used individual leaderboards, ranking students based on their performance in a particular task or activity such as a quiz. Most research has demonstrated a positive impact of leaderboards on various academic outcomes, and notably cognitive and behavioral engagement. However, as leaderboards are mostly based on competitive processes, they can be socially threatening and lead to a negative impact on social engagement for students who do not value competition, such as female students in psychology. The present study compared a 'leaderboard' condition based on performance on a series of quizzes to a 'non-leaderboard' condition among first-year female psychology students during a series of lectures. Results revealed that, independently of the students' initial competitive orientation, exposure to a leaderboard led to lower social engagement with peers. No effects were found on other forms of engagement. An improvement in performance on quizzes from the first to the last lecture was also observed, independently of whether students were exposed to a leaderboard or not. These findings suggest that the potentially negative effects of leaderboards on students' social engagement should be reconsidered taking into account differing student profiles regarding competition. |
| Abstractor: | As Provided |
| Notes: | https://osf.io/r48xv |
| Entry Date: | 2026 |
| Accession Number: | EJ1509001 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1509001 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: More Competition, Less Interaction: Gamifying Lectures Using a Leaderboard Reduces Female Students' Social Engagement – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Nicolas+Michinov%22">Nicolas Michinov</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0002-6065-8061">0000-0002-6065-8061</externalLink>)<br /><searchLink fieldCode="AR" term="%22Estelle+Michinov%22">Estelle Michinov</searchLink> (ORCID <externalLink term="http://orcid.org/0000-0001-5872-2450">0000-0001-5872-2450</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Computing+in+Higher+Education%22"><i>Journal of Computing in Higher Education</i></searchLink>. 2026 38(1):386-412. – Name: Avail Label: Availability Group: Avail Data: Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/ – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 27 – Name: DatePubCY Label: Publication Date Group: Date Data: 2026 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Females%22">Females</searchLink><br /><searchLink fieldCode="DE" term="%22Class+Rank%22">Class Rank</searchLink><br /><searchLink fieldCode="DE" term="%22Competition%22">Competition</searchLink><br /><searchLink fieldCode="DE" term="%22Tests%22">Tests</searchLink><br /><searchLink fieldCode="DE" term="%22Psychology%22">Psychology</searchLink><br /><searchLink fieldCode="DE" term="%22College+Students%22">College Students</searchLink><br /><searchLink fieldCode="DE" term="%22Interpersonal+Relationship%22">Interpersonal Relationship</searchLink><br /><searchLink fieldCode="DE" term="%22Peer+Relationship%22">Peer Relationship</searchLink><br /><searchLink fieldCode="DE" term="%22Learner+Engagement%22">Learner Engagement</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1007/s12528-025-09438-4 – Name: ISSN Label: ISSN Group: ISSN Data: 1042-1726<br />1867-1233 – Name: Abstract Label: Abstract Group: Ab Data: Gamification, which consists of incorporating elements of game design into non-game contexts, has been widely used in educational environments to increase students' engagement. One such gamification strategy has used individual leaderboards, ranking students based on their performance in a particular task or activity such as a quiz. Most research has demonstrated a positive impact of leaderboards on various academic outcomes, and notably cognitive and behavioral engagement. However, as leaderboards are mostly based on competitive processes, they can be socially threatening and lead to a negative impact on social engagement for students who do not value competition, such as female students in psychology. The present study compared a 'leaderboard' condition based on performance on a series of quizzes to a 'non-leaderboard' condition among first-year female psychology students during a series of lectures. Results revealed that, independently of the students' initial competitive orientation, exposure to a leaderboard led to lower social engagement with peers. No effects were found on other forms of engagement. An improvement in performance on quizzes from the first to the last lecture was also observed, independently of whether students were exposed to a leaderboard or not. These findings suggest that the potentially negative effects of leaderboards on students' social engagement should be reconsidered taking into account differing student profiles regarding competition. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: Note Label: Notes Group: Note Data: https://osf.io/r48xv – Name: DateEntry Label: Entry Date Group: Date Data: 2026 – Name: AN Label: Accession Number Group: ID Data: EJ1509001 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1509001 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1007/s12528-025-09438-4 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 27 StartPage: 386 Subjects: – SubjectFull: Gamification Type: general – SubjectFull: Females Type: general – SubjectFull: Class Rank Type: general – SubjectFull: Competition Type: general – SubjectFull: Tests Type: general – SubjectFull: Psychology Type: general – SubjectFull: College Students Type: general – SubjectFull: Interpersonal Relationship Type: general – SubjectFull: Peer Relationship Type: general – SubjectFull: Learner Engagement Type: general Titles: – TitleFull: More Competition, Less Interaction: Gamifying Lectures Using a Leaderboard Reduces Female Students' Social Engagement Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Nicolas Michinov – PersonEntity: Name: NameFull: Estelle Michinov IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 1042-1726 – Type: issn-electronic Value: 1867-1233 Numbering: – Type: volume Value: 38 – Type: issue Value: 1 Titles: – TitleFull: Journal of Computing in Higher Education Type: main |
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