Correcting Distance Estimates by Interacting With Immersive Virtual Environments: Effects of Task and Available Sensory Information

Saved in:
Bibliographic Details
Title: Correcting Distance Estimates by Interacting With Immersive Virtual Environments: Effects of Task and Available Sensory Information
Language: English
Authors: Waller, David, Richardson, Adam R.
Source: Journal of Experimental Psychology: Applied. Mar 2008 14(1):61-72.
Availability: American Psychological Association. Journals Department, 750 First Street NE, Washington, DC 20002-4242. Tel: 800-374-2721; Tel: 202-336-5510; Fax: 202-336-5502; e-mail: order@apa.org; Web site: http://www.apa.org/publications
Peer Reviewed: Y
Physical Description: PDF
Page Count: 12
Publication Date: 2008
Document Type: Journal Articles
Reports - Evaluative
Descriptors: Computation, Standards, Spatial Ability, Adjustment (to Environment), Simulated Environment, Visual Stimuli, Kinesthetic Perception, Interaction, Goal Orientation, Geographic Location
DOI: 10.1037/1076-898X.14.1.61
ISSN: 1076-898X
Abstract: The tendency to underestimate egocentric distances in immersive virtual environments (VEs) is not well understood. However, previous research (A. R. Richardson & D. Waller, 2007) has demonstrated that a brief period of interaction with the VE prior to making distance judgments can effectively eliminate subsequent underestimation. Here the authors examine the mechanism underlying the effect of VE interaction and the conditions that may give rise to it. In Experiment 1, after interacting with an immersive VE, participants tended to overestimate distances in the physical world, indicating that the interaction involved a recalibration of the perceptual-motor system. Experiment 2 demonstrates that visual information is not necessary (and that body-based information is necessary) during the interaction period for it to have a positive effect on subsequent distance estimation accuracy. Experiment 3 illustrates that the interaction task does not need to be goal directed in order to be effective. (Contains 3 figures.)
Abstractor: Author
Number of References: 53
Entry Date: 2008
Accession Number: EJ791021
Database: ERIC
Description
Abstract:The tendency to underestimate egocentric distances in immersive virtual environments (VEs) is not well understood. However, previous research (A. R. Richardson & D. Waller, 2007) has demonstrated that a brief period of interaction with the VE prior to making distance judgments can effectively eliminate subsequent underestimation. Here the authors examine the mechanism underlying the effect of VE interaction and the conditions that may give rise to it. In Experiment 1, after interacting with an immersive VE, participants tended to overestimate distances in the physical world, indicating that the interaction involved a recalibration of the perceptual-motor system. Experiment 2 demonstrates that visual information is not necessary (and that body-based information is necessary) during the interaction period for it to have a positive effect on subsequent distance estimation accuracy. Experiment 3 illustrates that the interaction task does not need to be goal directed in order to be effective. (Contains 3 figures.)
ISSN:1076-898X
DOI:10.1037/1076-898X.14.1.61