Virtual Simulations and Serious Games in a Laptop-Based University: Gauging Faculty and Student Perceptions
Saved in:
| Title: | Virtual Simulations and Serious Games in a Laptop-Based University: Gauging Faculty and Student Perceptions |
|---|---|
| Language: | English |
| Authors: | Kapralos, Bill, Hogan, Michelle, Pribetic, Antonin I., Dubrowski, Adam |
| Source: | Interactive Technology and Smart Education. 2011 8(2):106-120. |
| Availability: | Emerald. One Mifflin Place Suite 400, Harvard Square, Cambridge, MA 02138. Tel: 617-576-5782; e-mail: america@emeraldinsight.com; Web site: http://www.emeraldinsight.com |
| Peer Reviewed: | Y |
| Page Count: | 15 |
| Publication Date: | 2011 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Foreign Countries, Experiential Learning, Laptop Computers, Educational Technology, Instructional Design, College Instruction, Instructional Effectiveness, Student Surveys, Computer Simulation, Educational Games, Simulated Environment, Teacher Attitudes, College Faculty, Teacher Surveys, College Students |
| Geographic Terms: | Canada |
| DOI: | 10.1108/17415651111141821 |
| ISSN: | 1741-5659 |
| Abstract: | Purpose: Gaming and interactive virtual simulation environments support a learner-centered educational model allowing learners to work through problems acquiring knowledge through an active, experiential learning approach. To develop effective virtual simulations and serious games, the views and perceptions of learners and educators must be assessed and taken into account, regarding their use in the classroom. This paper aims to present the results of two surveys conducted to assess faculty and student perceptions. Design/methodology/approach: Both surveys were conducted at University of Ontario Institute of Technology. The surveys were made available to students and faculty members via a link on an institute-wide internal course management system. Findings: Results indicate that students and educators appreciate the use of virtual simulations and serious games, but care must be taken to ensure that they are relevant to the course material and that educators are familiar with their use to assist students, should problems arise. Originality/value: This is the first study of its kind conducted at a laptop-based university and the results are important when considering the development of virtual simulations and serious games for teaching and learning. (Contains 6 figures and 1 table.) |
| Abstractor: | As Provided |
| Number of References: | 20 |
| Entry Date: | 2011 |
| Accession Number: | EJ929223 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
|---|---|
| Header | DbId: eric DbLabel: ERIC An: EJ929223 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: Virtual Simulations and Serious Games in a Laptop-Based University: Gauging Faculty and Student Perceptions – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Kapralos%2C+Bill%22">Kapralos, Bill</searchLink><br /><searchLink fieldCode="AR" term="%22Hogan%2C+Michelle%22">Hogan, Michelle</searchLink><br /><searchLink fieldCode="AR" term="%22Pribetic%2C+Antonin+I%2E%22">Pribetic, Antonin I.</searchLink><br /><searchLink fieldCode="AR" term="%22Dubrowski%2C+Adam%22">Dubrowski, Adam</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Interactive+Technology+and+Smart+Education%22"><i>Interactive Technology and Smart Education</i></searchLink>. 2011 8(2):106-120. – Name: Avail Label: Availability Group: Avail Data: Emerald. One Mifflin Place Suite 400, Harvard Square, Cambridge, MA 02138. Tel: 617-576-5782; e-mail: america@emeraldinsight.com; Web site: http://www.emeraldinsight.com – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 15 – Name: DatePubCY Label: Publication Date Group: Date Data: 2011 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Experiential+Learning%22">Experiential Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Laptop+Computers%22">Laptop Computers</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Technology%22">Educational Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Design%22">Instructional Design</searchLink><br /><searchLink fieldCode="DE" term="%22College+Instruction%22">College Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Effectiveness%22">Instructional Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Surveys%22">Student Surveys</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Simulated+Environment%22">Simulated Environment</searchLink><br /><searchLink fieldCode="DE" term="%22Teacher+Attitudes%22">Teacher Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22College+Faculty%22">College Faculty</searchLink><br /><searchLink fieldCode="DE" term="%22Teacher+Surveys%22">Teacher Surveys</searchLink><br /><searchLink fieldCode="DE" term="%22College+Students%22">College Students</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Canada%22">Canada</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1108/17415651111141821 – Name: ISSN Label: ISSN Group: ISSN Data: 1741-5659 – Name: Abstract Label: Abstract Group: Ab Data: Purpose: Gaming and interactive virtual simulation environments support a learner-centered educational model allowing learners to work through problems acquiring knowledge through an active, experiential learning approach. To develop effective virtual simulations and serious games, the views and perceptions of learners and educators must be assessed and taken into account, regarding their use in the classroom. This paper aims to present the results of two surveys conducted to assess faculty and student perceptions. Design/methodology/approach: Both surveys were conducted at University of Ontario Institute of Technology. The surveys were made available to students and faculty members via a link on an institute-wide internal course management system. Findings: Results indicate that students and educators appreciate the use of virtual simulations and serious games, but care must be taken to ensure that they are relevant to the course material and that educators are familiar with their use to assist students, should problems arise. Originality/value: This is the first study of its kind conducted at a laptop-based university and the results are important when considering the development of virtual simulations and serious games for teaching and learning. (Contains 6 figures and 1 table.) – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: Ref Label: Number of References Group: RefInfo Data: 20 – Name: DateEntry Label: Entry Date Group: Date Data: 2011 – Name: AN Label: Accession Number Group: ID Data: EJ929223 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ929223 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1108/17415651111141821 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 15 StartPage: 106 Subjects: – SubjectFull: Foreign Countries Type: general – SubjectFull: Experiential Learning Type: general – SubjectFull: Laptop Computers Type: general – SubjectFull: Educational Technology Type: general – SubjectFull: Instructional Design Type: general – SubjectFull: College Instruction Type: general – SubjectFull: Instructional Effectiveness Type: general – SubjectFull: Student Surveys Type: general – SubjectFull: Computer Simulation Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Simulated Environment Type: general – SubjectFull: Teacher Attitudes Type: general – SubjectFull: College Faculty Type: general – SubjectFull: Teacher Surveys Type: general – SubjectFull: College Students Type: general – SubjectFull: Canada Type: general Titles: – TitleFull: Virtual Simulations and Serious Games in a Laptop-Based University: Gauging Faculty and Student Perceptions Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Kapralos, Bill – PersonEntity: Name: NameFull: Hogan, Michelle – PersonEntity: Name: NameFull: Pribetic, Antonin I. – PersonEntity: Name: NameFull: Dubrowski, Adam IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2011 Identifiers: – Type: issn-print Value: 1741-5659 Numbering: – Type: volume Value: 8 – Type: issue Value: 2 Titles: – TitleFull: Interactive Technology and Smart Education Type: main |
| ResultId | 1 |