Game-as-Teacher: Modification by Adaptation in Learning through Game-Play
Saved in:
| Title: | Game-as-Teacher: Modification by Adaptation in Learning through Game-Play |
|---|---|
| Language: | English |
| Authors: | Hopper, Tim |
| Source: | Asia-Pacific Journal of Health, Sport and Physical Education. 2011 2(2):3-21. |
| Availability: | Australian Council for Health, Physical Education and Recreation. 214 Port Road, P.O. Box 304, Hindmarsh, SA 5007, Australia. Tel: +61-8-8340-3388; Fax: +61-8-8340-3399; e-mail: membership@achper.org.au; Web site: http://www.achper.org.au |
| Peer Reviewed: | Y |
| Page Count: | 19 |
| Publication Date: | 2011 |
| Document Type: | Journal Articles Reports - Evaluative |
| Descriptors: | Physical Education, Play, Racquet Sports, Video Games, Teaching Methods, Learning Processes, Learner Engagement, Personal Narratives, Foreign Countries |
| Geographic Terms: | Australia |
| ISSN: | 1837-7122 |
| Abstract: | This paper will explore how game-play in video games as well as game centered approaches in physical education (PE) such as Teaching Games for Understanding (TGfU) can draw on complexity thinking to inform the learning process in physical education. Using the video game concept of game-as-teacher (Gee, 2007), ideas such as enabling constraints from complexity thinking (Davis & Sumara, 2006) and information-movement couplings from motor learning (Davids, Button, & Bennett, 2008), learning will be framed as emergent, adaptive and self-organizing. To explain these concepts the following examples will be used (1) an auto-ethnographic narrative of the author's memories learning to play tennis with his father, (2) an account of a beginner learning to play as an avatar in the video game Guild Wars, and (3) a group of beginners learning to play tennis using a TGfU approach. Drawing on the author's narratives and the video game concept of game-as-teacher, the paper concludes by emphasizing the principle of modification by adaption as a way to engage players of different abilities to experience worthwhile game-play in PE. (Contains 4 figures and 2 notes.) |
| Abstractor: | As Provided |
| Number of References: | 38 |
| Entry Date: | 2011 |
| Access URL: | https://www.achper.org.au/publications/asia-pacific-journal-of-health-sport-and-physical-education |
| Accession Number: | EJ935714 |
| Database: | ERIC |
| FullText | Links: – Type: pdflink Url: https://content.ebscohost.com/cds/retrieve?content=AQICAHj0k_4E0hTGH8RJwT4gCJyBsGNe_WN95AvKlDbXJGqwxwHijSPFKRdu_D2eZlWiKOvKAAAA4jCB3wYJKoZIhvcNAQcGoIHRMIHOAgEAMIHIBgkqhkiG9w0BBwEwHgYJYIZIAWUDBAEuMBEEDE86kpqIX8_-59M50AIBEICBmirMwiL0YknNtICGRaHUYlwFowMywLXkpXbebr8Hd7sq4JcvbsKGOoXV3YecC2VE1ZbBuVDWXC4JPTS6p6_hunx-tXbsMqd0BCGAFXxlgnsD1kLyI6DiwQiFOwBQnsDs19i7KTMDiUpJHjmc0I5vFFK_vmZrgk-_UOqZW9Jh0Nf16yYXCcX7P3A97uk7hl-PQcoXcBf5__dkmSY= Text: Availability: 0 |
|---|---|
| Header | DbId: eric DbLabel: ERIC An: EJ935714 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: Game-as-Teacher: Modification by Adaptation in Learning through Game-Play – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Hopper%2C+Tim%22">Hopper, Tim</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Asia-Pacific+Journal+of+Health%2C+Sport+and+Physical+Education%22"><i>Asia-Pacific Journal of Health, Sport and Physical Education</i></searchLink>. 2011 2(2):3-21. – Name: Avail Label: Availability Group: Avail Data: Australian Council for Health, Physical Education and Recreation. 214 Port Road, P.O. Box 304, Hindmarsh, SA 5007, Australia. Tel: +61-8-8340-3388; Fax: +61-8-8340-3399; e-mail: membership@achper.org.au; Web site: http://www.achper.org.au – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 19 – Name: DatePubCY Label: Publication Date Group: Date Data: 2011 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Evaluative – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Physical+Education%22">Physical Education</searchLink><br /><searchLink fieldCode="DE" term="%22Play%22">Play</searchLink><br /><searchLink fieldCode="DE" term="%22Racquet+Sports%22">Racquet Sports</searchLink><br /><searchLink fieldCode="DE" term="%22Video+Games%22">Video Games</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Processes%22">Learning Processes</searchLink><br /><searchLink fieldCode="DE" term="%22Learner+Engagement%22">Learner Engagement</searchLink><br /><searchLink fieldCode="DE" term="%22Personal+Narratives%22">Personal Narratives</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Australia%22">Australia</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 1837-7122 – Name: Abstract Label: Abstract Group: Ab Data: This paper will explore how game-play in video games as well as game centered approaches in physical education (PE) such as Teaching Games for Understanding (TGfU) can draw on complexity thinking to inform the learning process in physical education. Using the video game concept of game-as-teacher (Gee, 2007), ideas such as enabling constraints from complexity thinking (Davis & Sumara, 2006) and information-movement couplings from motor learning (Davids, Button, & Bennett, 2008), learning will be framed as emergent, adaptive and self-organizing. To explain these concepts the following examples will be used (1) an auto-ethnographic narrative of the author's memories learning to play tennis with his father, (2) an account of a beginner learning to play as an avatar in the video game Guild Wars, and (3) a group of beginners learning to play tennis using a TGfU approach. Drawing on the author's narratives and the video game concept of game-as-teacher, the paper concludes by emphasizing the principle of modification by adaption as a way to engage players of different abilities to experience worthwhile game-play in PE. (Contains 4 figures and 2 notes.) – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: Ref Label: Number of References Group: RefInfo Data: 38 – Name: DateEntry Label: Entry Date Group: Date Data: 2011 – Name: URL Label: Access URL Group: URL Data: <link linkTarget="URL" linkTerm="https://www.achper.org.au/publications/asia-pacific-journal-of-health-sport-and-physical-education" linkWindow="_blank">http://www.achper.org.au/publications/asia-pacific-journal-of-health-sport-and-physical-education</link> – Name: AN Label: Accession Number Group: ID Data: EJ935714 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ935714 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 19 StartPage: 3 Subjects: – SubjectFull: Physical Education Type: general – SubjectFull: Play Type: general – SubjectFull: Racquet Sports Type: general – SubjectFull: Video Games Type: general – SubjectFull: Teaching Methods Type: general – SubjectFull: Learning Processes Type: general – SubjectFull: Learner Engagement Type: general – SubjectFull: Personal Narratives Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Australia Type: general Titles: – TitleFull: Game-as-Teacher: Modification by Adaptation in Learning through Game-Play Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Hopper, Tim IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2011 Identifiers: – Type: issn-print Value: 1837-7122 Numbering: – Type: volume Value: 2 – Type: issue Value: 2 Titles: – TitleFull: Asia-Pacific Journal of Health, Sport and Physical Education Type: main |
| ResultId | 1 |