Learning in 3D Virtual Environments: Collaboration and Knowledge Spirals

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Title: Learning in 3D Virtual Environments: Collaboration and Knowledge Spirals
Language: English
Authors: Burton, Brian G., Martin, Barbara N.
Source: Journal of Educational Computing Research. 2010 43(2):259-273.
Availability: Baywood Publishing Company, Inc. 26 Austin Avenue, P.O. Box 337, Amityville, NY 11701. Tel: 800-638-7819; Tel: 631-691-1270; Fax: 631-691-1770; e-mail: info@baywood.com; Web site: http://baywood.com
Peer Reviewed: Y
Page Count: 15
Publication Date: 2010
Document Type: Journal Articles
Reports - Research
Education Level: Higher Education
Descriptors: Cooperation, Virtual Classrooms, Educational Environment, Case Studies, Surveys, Interviews, Higher Education, College Students, Programming, Games, Electronic Learning, Distance Education, Two Year Colleges, Private Colleges, Public Colleges
Geographic Terms: United States
ISSN: 0735-6331
Abstract: The purpose of this case study was to determine if learning occurred within a 3D virtual learning environment by determining if elements of collaboration and Nonaka and Takeuchi's (1995) knowledge spiral were present. A key portion of this research was the creation of a Virtual Learning Environment. This 3D VLE utilized the Torque Game Engine provided by Garage Games and a content pack created by BraveTree Productions, LLC. By creating this 3D didactic constructivist virtual environment, conversations were observed for collaborative and knowledge creation elements. Data for this mixed-design case study were gathered through three sources: the 3D virtual environment; a survey created by the researchers; and follow-up interviews. Findings revealed that the five forms of collaboration (Elementary Clarification, In-Depth Clarification, Inference, Judgment, and Application) amplified the knowledge creation process and indeed occurred within the virtual learning environment. It was also determined that all four modes for knowledge creation (socialization, externalization, combination, and internalization) were observed as well. (Contains 3 figures and 2 tables.)
Abstractor: As Provided
Number of References: 21
Entry Date: 2012
Access URL: https://baywood.metapress.com/link.asp?target=contribution&id=8H7Q849627154N06
Accession Number: EJ952086
Database: ERIC
FullText Text:
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  Data: Baywood Publishing Company, Inc. 26 Austin Avenue, P.O. Box 337, Amityville, NY 11701. Tel: 800-638-7819; Tel: 631-691-1270; Fax: 631-691-1770; e-mail: info@baywood.com; Web site: http://baywood.com
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  Data: The purpose of this case study was to determine if learning occurred within a 3D virtual learning environment by determining if elements of collaboration and Nonaka and Takeuchi's (1995) knowledge spiral were present. A key portion of this research was the creation of a Virtual Learning Environment. This 3D VLE utilized the Torque Game Engine provided by Garage Games and a content pack created by BraveTree Productions, LLC. By creating this 3D didactic constructivist virtual environment, conversations were observed for collaborative and knowledge creation elements. Data for this mixed-design case study were gathered through three sources: the 3D virtual environment; a survey created by the researchers; and follow-up interviews. Findings revealed that the five forms of collaboration (Elementary Clarification, In-Depth Clarification, Inference, Judgment, and Application) amplified the knowledge creation process and indeed occurred within the virtual learning environment. It was also determined that all four modes for knowledge creation (socialization, externalization, combination, and internalization) were observed as well. (Contains 3 figures and 2 tables.)
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      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 15
        StartPage: 259
    Subjects:
      – SubjectFull: Cooperation
        Type: general
      – SubjectFull: Virtual Classrooms
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      – SubjectFull: Educational Environment
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      – SubjectFull: Surveys
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      – SubjectFull: College Students
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      – SubjectFull: Programming
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      – SubjectFull: Games
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      – SubjectFull: Electronic Learning
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      – SubjectFull: Distance Education
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      – TitleFull: Learning in 3D Virtual Environments: Collaboration and Knowledge Spirals
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