Operation ARA: A Computerized Learning Game that Teaches Critical Thinking and Scientific Reasoning

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Title: Operation ARA: A Computerized Learning Game that Teaches Critical Thinking and Scientific Reasoning
Language: English
Authors: Halpern, Diane F., Millis, Keith, Graesser, Arthur C., Butler, Heather, Forsyth, Carol, Cai, Zhiqiang
Source: Thinking Skills and Creativity. Aug 2012 7(2):93-100.
Availability: Elsevier. 6277 Sea Harbor Drive, Orlando, FL 32887-4800. Tel: 877-839-7126; Tel: 407-345-4020; Fax: 407-363-1354; e-mail: usjcs@elsevier.com; Web site: http://www.elsevier.com
Peer Reviewed: Y
Page Count: 8
Publication Date: 2012
Contract Number: R305B070349
Document Type: Journal Articles
Reports - Descriptive
Descriptors: Critical Thinking, Tutoring, Thinking Skills, Educational Games, Computer Games, Educational Technology, Computer Simulation, Intelligent Tutoring Systems, Research Skills, Science Instruction, Transfer of Training, Cognitive Processes, Cognitive Science, Epistemology, Instructional Effectiveness
DOI: 10.1016/j.tsc.2012.03.006
ISSN: 1871-1871
Abstract: Operation ARA (Acquiring Research Acumen) is a computerized learning game that teaches critical thinking and scientific reasoning. It is a valuable learning tool that utilizes principles from the science of learning and serious computer games. Students learn the skills of scientific reasoning by engaging in interactive dialogs with avatars. They are tutored by avatars with tutoring sessions that vary depending on how well students have responded to questions about the material they are learning. Students also play a jeopardy-like game against a feisty avatar to identify flaws in research and then generate their own questions to determine the quality of different types of research. The research examples are taken from psychology, biology, and chemistry to help students transfer the thinking skills across domains of knowledge. Early results show encouraging learning gains. (Contains 2 figures and 1 table.)
Abstractor: As Provided
IES Funded: Yes
Entry Date: 2012
Accession Number: EJ967365
Database: ERIC
FullText Text:
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  Data: Operation ARA: A Computerized Learning Game that Teaches Critical Thinking and Scientific Reasoning
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  Data: Elsevier. 6277 Sea Harbor Drive, Orlando, FL 32887-4800. Tel: 877-839-7126; Tel: 407-345-4020; Fax: 407-363-1354; e-mail: usjcs@elsevier.com; Web site: http://www.elsevier.com
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  Data: 10.1016/j.tsc.2012.03.006
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  Data: Operation ARA (Acquiring Research Acumen) is a computerized learning game that teaches critical thinking and scientific reasoning. It is a valuable learning tool that utilizes principles from the science of learning and serious computer games. Students learn the skills of scientific reasoning by engaging in interactive dialogs with avatars. They are tutored by avatars with tutoring sessions that vary depending on how well students have responded to questions about the material they are learning. Students also play a jeopardy-like game against a feisty avatar to identify flaws in research and then generate their own questions to determine the quality of different types of research. The research examples are taken from psychology, biology, and chemistry to help students transfer the thinking skills across domains of knowledge. Early results show encouraging learning gains. (Contains 2 figures and 1 table.)
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