Función lógica desde la memoria de trabajo para la salud mental y el bienestar cognitivo.

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Title: Función lógica desde la memoria de trabajo para la salud mental y el bienestar cognitivo.
Alternate Title: Logical function from the work memory for mental health and cognitive well-being.
Authors: Argota Pérez, George1 (AUTHOR) george.argota@gmail.com, Reyes Diaz, María Gilda2 (AUTHOR), Klinar Barbuza, Carmen Silvia2 (AUTHOR), Condori Cruz, Richard3 (AUTHOR), Castillo Machaca, Jesus Esteban3 (AUTHOR)
Source: MEDISAN. 2024, Vol. 28 Issue 5, p1-14. 14p.
Subjects: EDUCATIONAL games, COGNITIVE development, CONVENIENCE sampling (Statistics), OPTICAL information processing, MENTAL work
Abstract (English): Introduction: The lack of care to the development of logical reasoning by means of didactic games limits the cognitive capacity of university students. Objective: To evaluate the logical function from the work memory for mental health and cognitive well-being. Methods: The study was carried out at AMTAWI Center of Advanced Investigations and Higher Training in Education, Health and Environment, Ica, Peru between July and December, 2022. From a population of 22 high performance university students of research seedbed, 13 were selected by means of a non-probabilistic sampling by convenience. Two didactic games were applied: colors cubes guessing riddle (concentration and visual retention), marking and recognition of three marine shells (information processing and visual memory). Work memory capacity was only registered for the second game. The results were analyzed with the test of U from Mann-Whitney being considered significant the results at 99 % of confidence. Results: An average of 2 errors was registered for the first reply, but in the second one was reduced to 1 error. The value U was 11.0 and the value p was 0.25, where there were no significant differences among medians. However, variability was observed in the performance from the visual retention. Conclusions: Didactic games stimulated the cognitive and emotional development of students, strengthening the logical function and work memory. Its integration in the teaching process improves the retention of information and foments essential abilities. [ABSTRACT FROM AUTHOR]
Abstract (Spanish): Introducción: La falta de atención al desarrollo del razonamiento lógico mediante juegos didácticos limita la capacidad cognitiva de los estudiantes universitarios. Objetivo: Evaluar la función lógica desde la memoria de trabajo para la salud mental y el bienestar cognitivo. Métodos: El estudio se realizó entre julio y diciembre de 2022 en el Centro de Investigaciones Avanzadas y Formación Superior en Educación, Salud y Medio Ambiente AMTAWI, Ica, Perú. De una población de 22 estudiantes universitarios de alto rendimiento que son parte de los semilleros de investigación, se seleccionaron 13 mediante un muestreo no probabilístico por conveniencia. Se les aplicó dos juegos didácticos: adivinanza de cubos de colores (concentración y retención visual), y marcaje y reconocimiento de tres conchas marinas (procesamiento de información y memoria visual). Solo se registró la capacidad de memoria de trabajo para el segundo juego. Se analizaron los resultados con la prueba de U de Mann-Whitney considerándose significativos los resultados a 99 % de confianza. Resultados: Se registró en promedio 2 errores para la primera réplica, pero en la segunda se redujo a 1 error. El valor U fue 11,0 y el valor p fue 0,25, donde no hubo diferencias significativas entre medianas. Sin embargo, se observó variabilidad en el desempeño desde la retención visual. Conclusiones: Los juegos didácticos estimularon el desarrollo cognitivo y emocional de los estudiantes, fortaleciendo la función lógica y la memoria de trabajo. Su integración en la enseñanza mejora la retención de información y fomenta habilidades esenciales. [ABSTRACT FROM AUTHOR]
Copyright of MEDISAN is the property of Centro Provincial de Informacion en Ciencias Medicas de Santiago de Cuba and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Label: Title
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  Data: Función lógica desde la memoria de trabajo para la salud mental y el bienestar cognitivo.
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  Data: Logical function from the work memory for mental health and cognitive well-being.
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  Data: <searchLink fieldCode="AR" term="%22Argota+Pérez%2C+George%22">Argota Pérez, George</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> george.argota@gmail.com</i><br /><searchLink fieldCode="AR" term="%22Reyes+Diaz%2C+María+Gilda%22">Reyes Diaz, María Gilda</searchLink><relatesTo>2</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Klinar+Barbuza%2C+Carmen+Silvia%22">Klinar Barbuza, Carmen Silvia</searchLink><relatesTo>2</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Condori+Cruz%2C+Richard%22">Condori Cruz, Richard</searchLink><relatesTo>3</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Castillo+Machaca%2C+Jesus+Esteban%22">Castillo Machaca, Jesus Esteban</searchLink><relatesTo>3</relatesTo> (AUTHOR)
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  Data: <searchLink fieldCode="JN" term="%22MEDISAN%22">MEDISAN</searchLink>. 2024, Vol. 28 Issue 5, p1-14. 14p.
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  Data: <searchLink fieldCode="DE" term="%22EDUCATIONAL+games%22">EDUCATIONAL games</searchLink><br /><searchLink fieldCode="DE" term="%22COGNITIVE+development%22">COGNITIVE development</searchLink><br /><searchLink fieldCode="DE" term="%22CONVENIENCE+sampling+%28Statistics%29%22">CONVENIENCE sampling (Statistics)</searchLink><br /><searchLink fieldCode="DE" term="%22OPTICAL+information+processing%22">OPTICAL information processing</searchLink><br /><searchLink fieldCode="DE" term="%22MENTAL+work%22">MENTAL work</searchLink>
– Name: Abstract
  Label: Abstract (English)
  Group: Ab
  Data: Introduction: The lack of care to the development of logical reasoning by means of didactic games limits the cognitive capacity of university students. Objective: To evaluate the logical function from the work memory for mental health and cognitive well-being. Methods: The study was carried out at AMTAWI Center of Advanced Investigations and Higher Training in Education, Health and Environment, Ica, Peru between July and December, 2022. From a population of 22 high performance university students of research seedbed, 13 were selected by means of a non-probabilistic sampling by convenience. Two didactic games were applied: colors cubes guessing riddle (concentration and visual retention), marking and recognition of three marine shells (information processing and visual memory). Work memory capacity was only registered for the second game. The results were analyzed with the test of U from Mann-Whitney being considered significant the results at 99 % of confidence. Results: An average of 2 errors was registered for the first reply, but in the second one was reduced to 1 error. The value U was 11.0 and the value p was 0.25, where there were no significant differences among medians. However, variability was observed in the performance from the visual retention. Conclusions: Didactic games stimulated the cognitive and emotional development of students, strengthening the logical function and work memory. Its integration in the teaching process improves the retention of information and foments essential abilities. [ABSTRACT FROM AUTHOR]
– Name: Abstract
  Label: Abstract (Spanish)
  Group: Ab
  Data: Introducción: La falta de atención al desarrollo del razonamiento lógico mediante juegos didácticos limita la capacidad cognitiva de los estudiantes universitarios. Objetivo: Evaluar la función lógica desde la memoria de trabajo para la salud mental y el bienestar cognitivo. Métodos: El estudio se realizó entre julio y diciembre de 2022 en el Centro de Investigaciones Avanzadas y Formación Superior en Educación, Salud y Medio Ambiente AMTAWI, Ica, Perú. De una población de 22 estudiantes universitarios de alto rendimiento que son parte de los semilleros de investigación, se seleccionaron 13 mediante un muestreo no probabilístico por conveniencia. Se les aplicó dos juegos didácticos: adivinanza de cubos de colores (concentración y retención visual), y marcaje y reconocimiento de tres conchas marinas (procesamiento de información y memoria visual). Solo se registró la capacidad de memoria de trabajo para el segundo juego. Se analizaron los resultados con la prueba de U de Mann-Whitney considerándose significativos los resultados a 99 % de confianza. Resultados: Se registró en promedio 2 errores para la primera réplica, pero en la segunda se redujo a 1 error. El valor U fue 11,0 y el valor p fue 0,25, donde no hubo diferencias significativas entre medianas. Sin embargo, se observó variabilidad en el desempeño desde la retención visual. Conclusiones: Los juegos didácticos estimularon el desarrollo cognitivo y emocional de los estudiantes, fortaleciendo la función lógica y la memoria de trabajo. Su integración en la enseñanza mejora la retención de información y fomenta habilidades esenciales. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of MEDISAN is the property of Centro Provincial de Informacion en Ciencias Medicas de Santiago de Cuba and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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    Languages:
      – Code: spa
        Text: Spanish
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      Pagination:
        PageCount: 14
        StartPage: 1
    Subjects:
      – SubjectFull: EDUCATIONAL games
        Type: general
      – SubjectFull: COGNITIVE development
        Type: general
      – SubjectFull: CONVENIENCE sampling (Statistics)
        Type: general
      – SubjectFull: OPTICAL information processing
        Type: general
      – SubjectFull: MENTAL work
        Type: general
    Titles:
      – TitleFull: Función lógica desde la memoria de trabajo para la salud mental y el bienestar cognitivo.
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            NameFull: Argota Pérez, George
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            NameFull: Reyes Diaz, María Gilda
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            NameFull: Klinar Barbuza, Carmen Silvia
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            NameFull: Condori Cruz, Richard
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            NameFull: Castillo Machaca, Jesus Esteban
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              M: 09
              Text: 2024
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              Y: 2024
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