I, S., A, M., V, B., F, O., C, H., A, W., . . . C, O. (2024). Virtual reality cricothyrotomy - a case-control study on gamification in emergency education. BMC medical education, 24(1), 148. https://doi.org/10.1186/s12909-024-05133-7
Chicago Style (17th ed.) CitationI, Speck, Merk A, Burkhardt V, O. F, Huber C, Widder A, Everad F, and Offergeld C. "Virtual Reality Cricothyrotomy - a Case-control Study on Gamification in Emergency Education." BMC Medical Education 24, no. 1 (2024): 148. https://doi.org/10.1186/s12909-024-05133-7.
MLA (9th ed.) CitationI, Speck, et al. "Virtual Reality Cricothyrotomy - a Case-control Study on Gamification in Emergency Education." BMC Medical Education, vol. 24, no. 1, 2024, p. 148, https://doi.org/10.1186/s12909-024-05133-7.