JZ, L., RY, C., T, R., D, M., & FJ, T. (2026). Effects of Different Gamification Delivery Strategies on Physical Activity in Young Adults: An RCT. American journal of preventive medicine, 71(1), 108297. https://doi.org/10.1016/j.amepre.2026.108297
Chicago Style (17th ed.) CitationJZ, Liu, Chen RY, Rouyard T, Munkhtogoo D, and Tsai FJ. "Effects of Different Gamification Delivery Strategies on Physical Activity in Young Adults: An RCT." American Journal of Preventive Medicine 71, no. 1 (2026): 108297. https://doi.org/10.1016/j.amepre.2026.108297.
MLA (9th ed.) CitationJZ, Liu, et al. "Effects of Different Gamification Delivery Strategies on Physical Activity in Young Adults: An RCT." American Journal of Preventive Medicine, vol. 71, no. 1, 2026, p. 108297, https://doi.org/10.1016/j.amepre.2026.108297.