EM, H., AMY, S., P, L., M, Z., R, F., K, G., . . . TJ, C. (2026). Sound and Third-Person Perspective in Virtual Reality Improves Awe: A Prospective Study of Hospitalized Children and Caregivers. Games for health journal, 15(3), 191. https://doi.org/10.1177/2161783X261421429
Chicago Style (17th ed.) CitationEM, He, et al. "Sound and Third-Person Perspective in Virtual Reality Improves Awe: A Prospective Study of Hospitalized Children and Caregivers." Games for Health Journal 15, no. 3 (2026): 191. https://doi.org/10.1177/2161783X261421429.
MLA (9th ed.) CitationEM, He, et al. "Sound and Third-Person Perspective in Virtual Reality Improves Awe: A Prospective Study of Hospitalized Children and Caregivers." Games for Health Journal, vol. 15, no. 3, 2026, p. 191, https://doi.org/10.1177/2161783X261421429.