T, L., T, L., F, D., C, D., O, C., & G, G. (2026). I Have a Claw! Impact of Embodying a Biomimetic Avatar on Self-Perception and Task Performance in Virtual Reality. IEEE transactions on visualization and computer graphics, 32(7), 7046. https://doi.org/10.1109/TVCG.2026.3693261
Chicago Style (17th ed.) CitationT, Lefrou, Lefeuvre T, Dufresne F, Dubosc C, Christmann O, and Gorisse G. "I Have a Claw! Impact of Embodying a Biomimetic Avatar on Self-Perception and Task Performance in Virtual Reality." IEEE Transactions on Visualization and Computer Graphics 32, no. 7 (2026): 7046. https://doi.org/10.1109/TVCG.2026.3693261.
MLA (9th ed.) CitationT, Lefrou, et al. "I Have a Claw! Impact of Embodying a Biomimetic Avatar on Self-Perception and Task Performance in Virtual Reality." IEEE Transactions on Visualization and Computer Graphics, vol. 32, no. 7, 2026, p. 7046, https://doi.org/10.1109/TVCG.2026.3693261.