LM, T., BA, J., A, K., G, D., & M, B. (2026). Gamification Enhances User Engagement and Task Performance in Prosthetic Vision Testing. Translational vision science & technology, 15(5), 16. https://doi.org/10.1167/tvst.15.5.16
Chicago Style (17th ed.) CitationLM, Turkstra, Johnson BA, Kartha A, Dagnelie G, and Beyeler M. "Gamification Enhances User Engagement and Task Performance in Prosthetic Vision Testing." Translational Vision Science & Technology 15, no. 5 (2026): 16. https://doi.org/10.1167/tvst.15.5.16.
MLA (9th ed.) CitationLM, Turkstra, et al. "Gamification Enhances User Engagement and Task Performance in Prosthetic Vision Testing." Translational Vision Science & Technology, vol. 15, no. 5, 2026, p. 16, https://doi.org/10.1167/tvst.15.5.16.