Green, D. (2016). Procedural Content Generation for C++ Game Development: Get to Know Techniques and Approaches to Procedurally Generate Game Content in C++ Using Simple and Fast Multimedia Library.
Chicago Style (17th ed.) CitationGreen, Dale. Procedural Content Generation for C++ Game Development: Get to Know Techniques and Approaches to Procedurally Generate Game Content in C++ Using Simple and Fast Multimedia Library. 2016.
MLA (9th ed.) CitationGreen, Dale. Procedural Content Generation for C++ Game Development: Get to Know Techniques and Approaches to Procedurally Generate Game Content in C++ Using Simple and Fast Multimedia Library. 2016.
Warning: These citations may not always be 100% accurate.