Understanding Video Game Music

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Bibliographic Details
Title: Understanding Video Game Music
Description: Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
Authors: Tim Summers
Resource Type: eBook.
Subjects: Video game music--History and criticism
Categories: MUSIC / General
Database: eBook Collection (EBSCOhost)
FullText Links:
  – Type: ebook-pdf
Text:
  Availability: 0
Header DbId: nlebk
DbLabel: eBook Collection (EBSCOhost)
An: 1343217
RelevancyScore: 1070
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 1070.4580078125
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  Data: Understanding Video Game Music
– Name: Abstract
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  Data: Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
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RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 781.54
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Video game music--History and criticism
        Type: general
    Titles:
      – TitleFull: Understanding Video Game Music
        Type: main
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          Name:
            NameFull: Tim Summers
      – PersonEntity:
          Name:
            NameFull: Tim Summers
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      – BibEntity:
          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2016
            – D: 20
              M: 09
              Type: profile
              Y: 2016
          Identifiers:
            – Type: isbn-print
              Value: 9781107116870
            – Type: isbn-electronic
              Value: 9781108114578
          Titles:
            – TitleFull: Understanding Video Game Music
              Type: main
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