Understanding Video Game Music
Saved in:
| Title: | Understanding Video Game Music |
|---|---|
| Description: | Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing. |
| Authors: | Tim Summers |
| Resource Type: | eBook. |
| Subjects: | Video game music--History and criticism |
| Categories: | MUSIC / General |
| Database: | eBook Collection (EBSCOhost) |
| FullText | Links: – Type: ebook-pdf Text: Availability: 0 |
|---|---|
| Header | DbId: nlebk DbLabel: eBook Collection (EBSCOhost) An: 1343217 RelevancyScore: 1070 AccessLevel: 6 PubType: eBook PubTypeId: ebook PreciseRelevancyScore: 1070.4580078125 |
| IllustrationInfo | |
| ImageInfo | – Size: thumb Target: https://rps2images.ebscohost.com/rpsweb/othumb?id=NL$1343217$PDF&s=r – Size: medium Target: https://rps2images.ebscohost.com/rpsweb/othumb?id=NL$1343217$PDF&s=d |
| Items | – Name: Title Label: Title Group: Ti Data: Understanding Video Game Music – Name: Abstract Label: Description Group: Ab Data: Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Tim+Summers%22">Tim Summers</searchLink> – Name: TypePub Label: Resource Type Group: TypPub Data: eBook. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Video+game+music--History+and+criticism%22">Video game music--History and criticism</searchLink> – Name: SubjectBISAC Label: Categories Group: Su Data: <searchLink fieldCode="ZK" term="%22MUSIC+%2F+General%22">MUSIC / General</searchLink> |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=nlebk&AN=1343217 |
| RecordInfo | BibRecord: BibEntity: Classifications: – Code: 781.54 Scheme: ddc Type: prePub Languages: – Code: eng Text: English Subjects: – SubjectFull: Video game music--History and criticism Type: general Titles: – TitleFull: Understanding Video Game Music Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Tim Summers – PersonEntity: Name: NameFull: Tim Summers IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2016 – D: 20 M: 09 Type: profile Y: 2016 Identifiers: – Type: isbn-print Value: 9781107116870 – Type: isbn-electronic Value: 9781108114578 Titles: – TitleFull: Understanding Video Game Music Type: main |
| ResultId | 1 |