Every Game Is an Island : Endings and Extremities in Video Games
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| Title: | Every Game Is an Island : Endings and Extremities in Video Games |
|---|---|
| Description: | Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an Island is an analysis and a critique of grey areas, dead ends and extremities found in digital games, an exploration of border zones where play and non-play coexist or compete. Riccardo Fassone describes the complexity of the experience of video game play and brings integral but often overlooked components of the gameplay experience to the fore, in an attempt to problematize a reading of video games as grandiosely immersive, all-encompassing narrative experiences. Through the analysis of closures and endings, limits and borders, and liminal states, this field-advancing study looks at the heart of a medium starting from its periphery. |
| Authors: | Riccardo Fassone |
| Resource Type: | eBook. |
| Subjects: | Video games--Psychological aspects, Video games--Design |
| Categories: | SOCIAL SCIENCE / Media Studies, COMPUTERS / Design, Graphics & Media / General |
| Database: | eBook Collection (EBSCOhost) |
| FullText | Links: – Type: ebook-pdf – Type: ebook-epub Text: Availability: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Every Game Is an Island : Endings and Extremities in Video Games – Name: Abstract Label: Description Group: Ab Data: Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an Island is an analysis and a critique of grey areas, dead ends and extremities found in digital games, an exploration of border zones where play and non-play coexist or compete. Riccardo Fassone describes the complexity of the experience of video game play and brings integral but often overlooked components of the gameplay experience to the fore, in an attempt to problematize a reading of video games as grandiosely immersive, all-encompassing narrative experiences. Through the analysis of closures and endings, limits and borders, and liminal states, this field-advancing study looks at the heart of a medium starting from its periphery. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Riccardo+Fassone%22">Riccardo Fassone</searchLink> – Name: TypePub Label: Resource Type Group: TypPub Data: eBook. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Video+games--Psychological+aspects%22">Video games--Psychological aspects</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games--Design%22">Video games--Design</searchLink> – Name: SubjectBISAC Label: Categories Group: Su Data: <searchLink fieldCode="ZK" term="%22SOCIAL+SCIENCE+%2F+Media+Studies%22">SOCIAL SCIENCE / Media Studies</searchLink><br /><searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Design%2C+Graphics+%26+Media+%2F+General%22">COMPUTERS / Design, Graphics & Media / General</searchLink> |
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| RecordInfo | BibRecord: BibEntity: Classifications: – Code: 794.8 Scheme: ddc Type: prePub Languages: – Code: eng Text: English Subjects: – SubjectFull: Video games--Psychological aspects Type: general – SubjectFull: Video games--Design Type: general Titles: – TitleFull: Every Game Is an Island : Endings and Extremities in Video Games Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Riccardo Fassone – PersonEntity: Name: NameFull: Riccardo Fassone IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2017 – D: 23 M: 02 Type: profile Y: 2017 Identifiers: – Type: isbn-print Value: 9781501316616 – Type: isbn-print Value: 9781501343995 – Type: isbn-electronic Value: 9781501316623 – Type: isbn-electronic Value: 9781501316630 Titles: – TitleFull: Every Game Is an Island : Endings and Extremities in Video Games Type: main |
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