Connected Gaming : What Making Video Games Can Teach Us About Learning and Literacy

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Title: Connected Gaming : What Making Video Games Can Teach Us About Learning and Literacy
Description: How making and sharing video games offer educational benefits for coding, collaboration, and creativity.Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the move from “computational thinking” toward “computational participation.” Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of “modding” and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.
Authors: Yasmin B. Kafai, Quinn Burke
Resource Type: eBook.
Subjects: Computer programming--Study and teaching, Computers and children, Video games in education, Video games--Design, Learning, Psychology of, Constructivism (Education)
Categories: EDUCATION / Computers & Technology, COMPUTERS / Social Aspects, GAMES & ACTIVITIES / Video & Mobile
Database: eBook Collection (EBSCOhost)
FullText Links:
  – Type: ebook-pdf
  – Type: ebook-epub
Text:
  Availability: 0
Header DbId: nlebk
DbLabel: eBook Collection (EBSCOhost)
An: 1447188
RelevancyScore: 1070
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 1070.4580078125
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  Data: Connected Gaming : What Making Video Games Can Teach Us About Learning and Literacy
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  Label: Description
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  Data: How making and sharing video games offer educational benefits for coding, collaboration, and creativity.Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the move from “computational thinking” toward “computational participation.” Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of “modding” and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.
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  Label: Authors
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  Data: <searchLink fieldCode="AR" term="%22Yasmin+B%2E+Kafai%22">Yasmin B. Kafai</searchLink><br /><searchLink fieldCode="AR" term="%22Quinn+Burke%22">Quinn Burke</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Computer+programming--Study+and+teaching%22">Computer programming--Study and teaching</searchLink><br /><searchLink fieldCode="DE" term="%22Computers+and+children%22">Computers and children</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games+in+education%22">Video games in education</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games--Design%22">Video games--Design</searchLink><br /><searchLink fieldCode="DE" term="%22Learning%2C+Psychology+of%22">Learning, Psychology of</searchLink><br /><searchLink fieldCode="DE" term="%22Constructivism+%28Education%29%22">Constructivism (Education)</searchLink>
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RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 371.3346696
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Computer programming--Study and teaching
        Type: general
      – SubjectFull: Computers and children
        Type: general
      – SubjectFull: Video games in education
        Type: general
      – SubjectFull: Video games--Design
        Type: general
      – SubjectFull: Learning, Psychology of
        Type: general
      – SubjectFull: Constructivism (Education)
        Type: general
    Titles:
      – TitleFull: Connected Gaming : What Making Video Games Can Teach Us About Learning and Literacy
        Type: main
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      – PersonEntity:
          Name:
            NameFull: Yasmin B. Kafai
      – PersonEntity:
          Name:
            NameFull: Quinn Burke
      – PersonEntity:
          Name:
            NameFull: Yasmin B. Kafai
      – PersonEntity:
          Name:
            NameFull: Quinn Burke
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2016
            – D: 06
              M: 01
              Type: profile
              Y: 2017
          Identifiers:
            – Type: isbn-print
              Value: 9780262035378
            – Type: isbn-electronic
              Value: 9780262336956
            – Type: isbn-electronic
              Value: 9780262336963
          Titles:
            – TitleFull: Connected Gaming : What Making Video Games Can Teach Us About Learning and Literacy
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