Connected Gaming : What Making Video Games Can Teach Us About Learning and Literacy
Saved in:
| Title: | Connected Gaming : What Making Video Games Can Teach Us About Learning and Literacy |
|---|---|
| Description: | How making and sharing video games offer educational benefits for coding, collaboration, and creativity.Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the move from “computational thinking” toward “computational participation.” Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of “modding” and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part. |
| Authors: | Yasmin B. Kafai, Quinn Burke |
| Resource Type: | eBook. |
| Subjects: | Computer programming--Study and teaching, Computers and children, Video games in education, Video games--Design, Learning, Psychology of, Constructivism (Education) |
| Categories: | EDUCATION / Computers & Technology, COMPUTERS / Social Aspects, GAMES & ACTIVITIES / Video & Mobile |
| Database: | eBook Collection (EBSCOhost) |
| FullText | Links: – Type: ebook-pdf – Type: ebook-epub Text: Availability: 0 |
|---|---|
| Header | DbId: nlebk DbLabel: eBook Collection (EBSCOhost) An: 1447188 RelevancyScore: 1070 AccessLevel: 6 PubType: eBook PubTypeId: ebook PreciseRelevancyScore: 1070.4580078125 |
| IllustrationInfo | |
| ImageInfo | – Size: thumb Target: https://rps2images.ebscohost.com/rpsweb/othumb?id=NL$1447188$PDF&s=r – Size: medium Target: https://rps2images.ebscohost.com/rpsweb/othumb?id=NL$1447188$PDF&s=d |
| Items | – Name: Title Label: Title Group: Ti Data: Connected Gaming : What Making Video Games Can Teach Us About Learning and Literacy – Name: Abstract Label: Description Group: Ab Data: How making and sharing video games offer educational benefits for coding, collaboration, and creativity.Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the move from “computational thinking” toward “computational participation.” Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of “modding” and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Yasmin+B%2E+Kafai%22">Yasmin B. Kafai</searchLink><br /><searchLink fieldCode="AR" term="%22Quinn+Burke%22">Quinn Burke</searchLink> – Name: TypePub Label: Resource Type Group: TypPub Data: eBook. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Computer+programming--Study+and+teaching%22">Computer programming--Study and teaching</searchLink><br /><searchLink fieldCode="DE" term="%22Computers+and+children%22">Computers and children</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games+in+education%22">Video games in education</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games--Design%22">Video games--Design</searchLink><br /><searchLink fieldCode="DE" term="%22Learning%2C+Psychology+of%22">Learning, Psychology of</searchLink><br /><searchLink fieldCode="DE" term="%22Constructivism+%28Education%29%22">Constructivism (Education)</searchLink> – Name: SubjectBISAC Label: Categories Group: Su Data: <searchLink fieldCode="ZK" term="%22EDUCATION+%2F+Computers+%26+Technology%22">EDUCATION / Computers & Technology</searchLink><br /><searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Social+Aspects%22">COMPUTERS / Social Aspects</searchLink><br /><searchLink fieldCode="ZK" term="%22GAMES+%26+ACTIVITIES+%2F+Video+%26+Mobile%22">GAMES & ACTIVITIES / Video & Mobile</searchLink> |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=nlebk&AN=1447188 |
| RecordInfo | BibRecord: BibEntity: Classifications: – Code: 371.3346696 Scheme: ddc Type: prePub Languages: – Code: eng Text: English Subjects: – SubjectFull: Computer programming--Study and teaching Type: general – SubjectFull: Computers and children Type: general – SubjectFull: Video games in education Type: general – SubjectFull: Video games--Design Type: general – SubjectFull: Learning, Psychology of Type: general – SubjectFull: Constructivism (Education) Type: general Titles: – TitleFull: Connected Gaming : What Making Video Games Can Teach Us About Learning and Literacy Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Yasmin B. Kafai – PersonEntity: Name: NameFull: Quinn Burke – PersonEntity: Name: NameFull: Yasmin B. Kafai – PersonEntity: Name: NameFull: Quinn Burke IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2016 – D: 06 M: 01 Type: profile Y: 2017 Identifiers: – Type: isbn-print Value: 9780262035378 – Type: isbn-electronic Value: 9780262336956 – Type: isbn-electronic Value: 9780262336963 Titles: – TitleFull: Connected Gaming : What Making Video Games Can Teach Us About Learning and Literacy Type: main |
| ResultId | 1 |