On Video Games : The Visual Politics of Race, Gender and Space

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Bibliographic Details
Title: On Video Games : The Visual Politics of Race, Gender and Space
Description: Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. In this book, Soraya Murray moves past the technical discussions of games and offers a fresh and incisive look at their cultural dimensions. She critically explores blockbusters likeThe Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassin's Creed to show how they are deeply entangled with American ideological positions and contemporary political, cultural and economic conflicts.As quintessential forms of visual material in the twenty-first century, mainstream games both mirror and spur larger societal fears, hopes and dreams, and even address complex struggles for recognition. This book examines both their elaborately constructed characters and densely layered worlds, whose social and environmental landscapes reflect ideas about gender, race, globalisation and urban life. In this emerging field of study, Murray provides novel theoretical approaches to discussing games and playable media as culture.Demonstrating that games are at the frontline of power relations, she reimagines how we see them - and more importantly how we understand them.
Authors: Soraya Murray
Resource Type: eBook.
Subjects: Video games--Political aspects, Video games--Social aspects
Categories: GAMES & ACTIVITIES / Video & Mobile
Database: eBook Collection (EBSCOhost)
FullText Links:
  – Type: ebook-pdf
  – Type: ebook-epub
Text:
  Availability: 0
Header DbId: nlebk
DbLabel: eBook Collection (EBSCOhost)
An: 1621417
RelevancyScore: 1084
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 1083.55249023438
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  Data: On Video Games : The Visual Politics of Race, Gender and Space
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  Data: Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. In this book, Soraya Murray moves past the technical discussions of games and offers a fresh and incisive look at their cultural dimensions. She critically explores blockbusters likeThe Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassin's Creed to show how they are deeply entangled with American ideological positions and contemporary political, cultural and economic conflicts.As quintessential forms of visual material in the twenty-first century, mainstream games both mirror and spur larger societal fears, hopes and dreams, and even address complex struggles for recognition. This book examines both their elaborately constructed characters and densely layered worlds, whose social and environmental landscapes reflect ideas about gender, race, globalisation and urban life. In this emerging field of study, Murray provides novel theoretical approaches to discussing games and playable media as culture.Demonstrating that games are at the frontline of power relations, she reimagines how we see them - and more importantly how we understand them.
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  Data: <searchLink fieldCode="DE" term="%22Video+games--Political+aspects%22">Video games--Political aspects</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games--Social+aspects%22">Video games--Social aspects</searchLink>
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RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 794.8
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Video games--Political aspects
        Type: general
      – SubjectFull: Video games--Social aspects
        Type: general
    Titles:
      – TitleFull: On Video Games : The Visual Politics of Race, Gender and Space
        Type: main
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          Name:
            NameFull: Soraya Murray
      – PersonEntity:
          Name:
            NameFull: Soraya Murray
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          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2018
            – D: 30
              M: 10
              Type: profile
              Y: 2017
          Identifiers:
            – Type: isbn-print
              Value: 9781784537418
            – Type: isbn-print
              Value: 9781350217706
            – Type: isbn-electronic
              Value: 9781786722508
            – Type: isbn-electronic
              Value: 9781786732507
          Numbering:
            – Type: volume
              Value: 00027
          Titles:
            – TitleFull: On Video Games : The Visual Politics of Race, Gender and Space
              Type: main
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