Archaeogaming : An Introduction to Archaeology in and of Video Games

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Title: Archaeogaming : An Introduction to Archaeology in and of Video Games
Description: A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces. “[T]he author's clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.”—Antiquity Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. From the introduction: Archaeogaming, broadly defined, is the archaeology both in and of digital games… As will be described in the following chapters, digital games are archaeological sites, landscapes, and artifacts, and the game-spaces held within those media can also be understood archaeologically as digital built environments containing their own material culture… Archaeogaming does not limit its study to those video games that are set in the past or that are treated as “historical games,” nor does it focus solely on the exploration and analysis of ruins or of other built environments that appear in the world of the game. Any video game—from Pac-Man to Super Meat Boy—can be studied archaeologically.
Authors: Andrew Reinhard
Resource Type: eBook.
Subjects: Imaging systems in archaeology, Virtual reality in archaeology, Video games--Technological innovations, Archaeology--Computer simulation
Categories: SOCIAL SCIENCE / Archaeology, SOCIAL SCIENCE / Anthropology / General
Database: eBook Collection (EBSCOhost)
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  – Type: ebook-pdf
  – Type: ebook-epub
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  Availability: 0
Header DbId: nlebk
DbLabel: eBook Collection (EBSCOhost)
An: 1638537
RelevancyScore: 1084
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 1083.55249023438
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  Data: Archaeogaming : An Introduction to Archaeology in and of Video Games
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  Data: A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces. “[T]he author's clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.”—Antiquity Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. From the introduction: Archaeogaming, broadly defined, is the archaeology both in and of digital games… As will be described in the following chapters, digital games are archaeological sites, landscapes, and artifacts, and the game-spaces held within those media can also be understood archaeologically as digital built environments containing their own material culture… Archaeogaming does not limit its study to those video games that are set in the past or that are treated as “historical games,” nor does it focus solely on the exploration and analysis of ruins or of other built environments that appear in the world of the game. Any video game—from Pac-Man to Super Meat Boy—can be studied archaeologically.
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  Data: <searchLink fieldCode="AR" term="%22Andrew+Reinhard%22">Andrew Reinhard</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Imaging+systems+in+archaeology%22">Imaging systems in archaeology</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+reality+in+archaeology%22">Virtual reality in archaeology</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games--Technological+innovations%22">Video games--Technological innovations</searchLink><br /><searchLink fieldCode="DE" term="%22Archaeology--Computer+simulation%22">Archaeology--Computer simulation</searchLink>
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RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 930.10285
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Imaging systems in archaeology
        Type: general
      – SubjectFull: Virtual reality in archaeology
        Type: general
      – SubjectFull: Video games--Technological innovations
        Type: general
      – SubjectFull: Archaeology--Computer simulation
        Type: general
    Titles:
      – TitleFull: Archaeogaming : An Introduction to Archaeology in and of Video Games
        Type: main
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      – PersonEntity:
          Name:
            NameFull: Andrew Reinhard
      – PersonEntity:
          Name:
            NameFull: Andrew Reinhard
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          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2018
            – D: 25
              M: 06
              Type: profile
              Y: 2018
          Identifiers:
            – Type: isbn-print
              Value: 9781785338724
            – Type: isbn-print
              Value: 9781785338731
            – Type: isbn-electronic
              Value: 9781785338748
            – Type: isbn-electronic
              Value: 9781836959823
          Titles:
            – TitleFull: Archaeogaming : An Introduction to Archaeology in and of Video Games
              Type: main
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