Games User Research

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Bibliographic Details
Title: Games User Research
Description: Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.
Authors: Anders Drachen, Pejman Mirza-Babaei, Lennart Nacke
Resource Type: eBook.
Subjects: Data mining, User interfaces (Computer systems), Video gamers--Research, Video games--Design
Categories: GAMES & ACTIVITIES / Video & Mobile
Database: eBook Collection (EBSCOhost)
FullText Links:
  – Type: ebook-pdf
  – Type: ebook-epub
Text:
  Availability: 0
Header DbId: nlebk
DbLabel: eBook Collection (EBSCOhost)
An: 1690407
RelevancyScore: 1084
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 1083.55249023438
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  Data: Games User Research
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  Label: Description
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  Data: Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.
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  Data: <searchLink fieldCode="AR" term="%22Anders+Drachen%22">Anders Drachen</searchLink><br /><searchLink fieldCode="AR" term="%22Pejman+Mirza-Babaei%22">Pejman Mirza-Babaei</searchLink><br /><searchLink fieldCode="AR" term="%22Lennart+Nacke%22">Lennart Nacke</searchLink>
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RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 006.312
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Data mining
        Type: general
      – SubjectFull: User interfaces (Computer systems)
        Type: general
      – SubjectFull: Video gamers--Research
        Type: general
      – SubjectFull: Video games--Design
        Type: general
    Titles:
      – TitleFull: Games User Research
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Anders Drachen
      – PersonEntity:
          Name:
            NameFull: Pejman Mirza-Babaei
      – PersonEntity:
          Name:
            NameFull: Lennart Nacke
      – PersonEntity:
          Name:
            NameFull: Anders Drachen
      – PersonEntity:
          Name:
            NameFull: Pejman Mirza-Babaei
      – PersonEntity:
          Name:
            NameFull: Lennart Nacke
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2018
            – D: 25
              M: 01
              Type: profile
              Y: 2018
          Identifiers:
            – Type: isbn-print
              Value: 9780198794844
            – Type: isbn-electronic
              Value: 9780192513915
            – Type: isbn-electronic
              Value: 9780192513922
          Titles:
            – TitleFull: Games User Research
              Type: main
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