Sound in Motion: Cinema, Videogames, Technology and Audiences

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Title: Sound in Motion: Cinema, Videogames, Technology and Audiences
Description: Sound in Motion: Cinema, Videogames, Technology and Audiences is a collective volume that sheds more light on the intimate relationship between music and audiovisual culture in contemporary society. This book brings together researchers from different parts of the world, from the USA to Brazil, through Spain, Georgia, France and Austria, to understand, from different perspectives, a global phenomenon.It includes indispensable studies on music and cinema (revisited from a multicultural perspective), as well as original research on music in videogames and television, and the study of the real impact of technological development on musical and artistic production. It also gathers chapters which explore the relationship between all these processes with the configuration of new audiences of which (maybe without knowing) we are already a part.
Authors: Enrique Encabo, Editor
Resource Type: eBook.
Subjects: Video game music--History and criticism, Program music--History and criticism, Popular music--History and criticism
Categories: MUSIC / Instruction & Study / Theory
Database: eBook Collection (EBSCOhost)
FullText Links:
  – Type: ebook-pdf
Text:
  Availability: 0
Header DbId: nlebk
DbLabel: eBook Collection (EBSCOhost)
An: 2018113
RelevancyScore: 1084
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 1083.55249023438
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  Data: Sound in Motion: Cinema, Videogames, Technology and Audiences
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  Label: Description
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  Data: Sound in Motion: Cinema, Videogames, Technology and Audiences is a collective volume that sheds more light on the intimate relationship between music and audiovisual culture in contemporary society. This book brings together researchers from different parts of the world, from the USA to Brazil, through Spain, Georgia, France and Austria, to understand, from different perspectives, a global phenomenon.It includes indispensable studies on music and cinema (revisited from a multicultural perspective), as well as original research on music in videogames and television, and the study of the real impact of technological development on musical and artistic production. It also gathers chapters which explore the relationship between all these processes with the configuration of new audiences of which (maybe without knowing) we are already a part.
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  Data: <searchLink fieldCode="DE" term="%22Video+game+music--History+and+criticism%22">Video game music--History and criticism</searchLink><br /><searchLink fieldCode="DE" term="%22Program+music--History+and+criticism%22">Program music--History and criticism</searchLink><br /><searchLink fieldCode="DE" term="%22Popular+music--History+and+criticism%22">Popular music--History and criticism</searchLink>
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RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 781.562
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Video game music--History and criticism
        Type: general
      – SubjectFull: Program music--History and criticism
        Type: general
      – SubjectFull: Popular music--History and criticism
        Type: general
    Titles:
      – TitleFull: Sound in Motion: Cinema, Videogames, Technology and Audiences
        Type: main
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      – PersonEntity:
          Name:
            NameFull: Enrique Encabo, Editor
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            NameFull: Enrique Encabo, Editor
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          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2018
            – D: 06
              M: 02
              Type: profile
              Y: 2019
          Identifiers:
            – Type: isbn-print
              Value: 9781527508743
            – Type: isbn-electronic
              Value: 9781527527294
          Titles:
            – TitleFull: Sound in Motion: Cinema, Videogames, Technology and Audiences
              Type: main
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