Approaches to Videogame Discourse : Lexis, Interaction, Textuality
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| Title: | Approaches to Videogame Discourse : Lexis, Interaction, Textuality |
|---|---|
| Description: | The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games. In the first section, “Lexicology, Localisation and Variation,” chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. “Player Interactions” moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, “Beyond the'Text',” scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies. With implications for meaningful game design and communication theory, Approaches to Videogame Discourse examines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement. |
| Authors: | Astrid Ensslin, Isabel Balteiro |
| Resource Type: | eBook. |
| Subjects: | Video games--Terminology, Video games--Social aspects, Video games--Design |
| Categories: | SOCIAL SCIENCE / Media Studies, LANGUAGE ARTS & DISCIPLINES / Linguistics / General, TECHNOLOGY & ENGINEERING / Electronics / Digital |
| Database: | eBook Collection (EBSCOhost) |
| FullText | Links: – Type: ebook-pdf – Type: ebook-epub Text: Availability: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Approaches to Videogame Discourse : Lexis, Interaction, Textuality – Name: Abstract Label: Description Group: Ab Data: The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games. In the first section, “Lexicology, Localisation and Variation,” chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. “Player Interactions” moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, “Beyond the'Text',” scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies. With implications for meaningful game design and communication theory, Approaches to Videogame Discourse examines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Astrid+Ensslin%22">Astrid Ensslin</searchLink><br /><searchLink fieldCode="AR" term="%22Isabel+Balteiro%22">Isabel Balteiro</searchLink> – Name: TypePub Label: Resource Type Group: TypPub Data: eBook. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Video+games--Terminology%22">Video games--Terminology</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games--Social+aspects%22">Video games--Social aspects</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games--Design%22">Video games--Design</searchLink> – Name: SubjectBISAC Label: Categories Group: Su Data: <searchLink fieldCode="ZK" term="%22SOCIAL+SCIENCE+%2F+Media+Studies%22">SOCIAL SCIENCE / Media Studies</searchLink><br /><searchLink fieldCode="ZK" term="%22LANGUAGE+ARTS+%26+DISCIPLINES+%2F+Linguistics+%2F+General%22">LANGUAGE ARTS & DISCIPLINES / Linguistics / General</searchLink><br /><searchLink fieldCode="ZK" term="%22TECHNOLOGY+%26+ENGINEERING+%2F+Electronics+%2F+Digital%22">TECHNOLOGY & ENGINEERING / Electronics / Digital</searchLink> |
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| RecordInfo | BibRecord: BibEntity: Classifications: – Code: 794.8 Scheme: ddc Type: prePub Languages: – Code: eng Text: English Subjects: – SubjectFull: Video games--Terminology Type: general – SubjectFull: Video games--Social aspects Type: general – SubjectFull: Video games--Design Type: general Titles: – TitleFull: Approaches to Videogame Discourse : Lexis, Interaction, Textuality Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Astrid Ensslin – PersonEntity: Name: NameFull: Isabel Balteiro – PersonEntity: Name: NameFull: Astrid Ensslin – PersonEntity: Name: NameFull: Isabel Balteiro IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2019 – D: 27 M: 02 Type: profile Y: 2019 Identifiers: – Type: isbn-print Value: 9781501338458 – Type: isbn-print Value: 9781501375446 – Type: isbn-electronic Value: 9781501338465 – Type: isbn-electronic Value: 9781501338472 Titles: – TitleFull: Approaches to Videogame Discourse : Lexis, Interaction, Textuality Type: main |
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