Beyond Reality : Augmented, Virtual, and Mixed Reality in the Library

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Title: Beyond Reality : Augmented, Virtual, and Mixed Reality in the Library
Description: The current price of virtual reality headsets may seem out of economic reach for most libraries, but the potential of “assisted reality” tools goes well beyond merely inviting patrons to strap on a pair of goggles. Ranging from enhanced training to using third-party apps to enrich digital collections, there is a kaleidoscope of library uses for augmented, virtual, or mixed reality. In this collection, Varnum and his hand-picked team of contributors share exciting, surprising, and inspiring case studies from a mix of institution types, spotlighting such topics as collaborative virtual reality for improved library instruction, education, and learning and teaching; 3D modeling using virtual reality; virtual reality as collaboration space, from gaming to teleconferencing; balancing access with security, and other privacy issues; future possibilities for augmented reality in public libraries; and augmented reality for museums and special collection libraries. A perfect introduction to the topic, this book will encourage libraries to look beyond their own reality and adapt the ideas inside.
Authors: Kenneth J. Varnum
Resource Type: eBook.
Subjects: Virtual reality--Library applications, Augmented reality
Categories: LANGUAGE ARTS & DISCIPLINES / Library & Information Science / General
Database: eBook Collection (EBSCOhost)
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  Data: The current price of virtual reality headsets may seem out of economic reach for most libraries, but the potential of “assisted reality” tools goes well beyond merely inviting patrons to strap on a pair of goggles. Ranging from enhanced training to using third-party apps to enrich digital collections, there is a kaleidoscope of library uses for augmented, virtual, or mixed reality. In this collection, Varnum and his hand-picked team of contributors share exciting, surprising, and inspiring case studies from a mix of institution types, spotlighting such topics as collaborative virtual reality for improved library instruction, education, and learning and teaching; 3D modeling using virtual reality; virtual reality as collaboration space, from gaming to teleconferencing; balancing access with security, and other privacy issues; future possibilities for augmented reality in public libraries; and augmented reality for museums and special collection libraries. A perfect introduction to the topic, this book will encourage libraries to look beyond their own reality and adapt the ideas inside.
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        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Virtual reality--Library applications
        Type: general
      – SubjectFull: Augmented reality
        Type: general
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      – TitleFull: Beyond Reality : Augmented, Virtual, and Mixed Reality in the Library
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            – D: 01
              M: 01
              Type: published
              Y: 2019
            – D: 19
              M: 07
              Type: profile
              Y: 2019
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