The Composition of Video Games : Narrative, Aesthetics, Rhetoric and Play
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| Title: | The Composition of Video Games : Narrative, Aesthetics, Rhetoric and Play |
|---|---|
| Description: | Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games. |
| Authors: | Johansen Quijano, Matthew Wilhelm Kapell |
| Resource Type: | eBook. |
| Subjects: | Video games--Design |
| Categories: | GAMES & ACTIVITIES / Video & Mobile |
| Database: | eBook Collection (EBSCOhost) |
| FullText | Links: – Type: ebook-pdf – Type: ebook-epub Text: Availability: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: The Composition of Video Games : Narrative, Aesthetics, Rhetoric and Play – Name: Abstract Label: Description Group: Ab Data: Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Johansen+Quijano%22">Johansen Quijano</searchLink><br /><searchLink fieldCode="AR" term="%22Matthew+Wilhelm+Kapell%22">Matthew Wilhelm Kapell</searchLink> – Name: TypePub Label: Resource Type Group: TypPub Data: eBook. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Video+games--Design%22">Video games--Design</searchLink> – Name: SubjectBISAC Label: Categories Group: Su Data: <searchLink fieldCode="ZK" term="%22GAMES+%26+ACTIVITIES+%2F+Video+%26+Mobile%22">GAMES & ACTIVITIES / Video & Mobile</searchLink> |
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| RecordInfo | BibRecord: BibEntity: Classifications: – Code: 794.8 Scheme: ddc Type: prePub Languages: – Code: eng Text: English Subjects: – SubjectFull: Video games--Design Type: general Titles: – TitleFull: The Composition of Video Games : Narrative, Aesthetics, Rhetoric and Play Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Johansen Quijano – PersonEntity: Name: NameFull: Matthew Wilhelm Kapell – PersonEntity: Name: NameFull: Johansen Quijano – PersonEntity: Name: NameFull: Matthew Wilhelm Kapell IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2019 – D: 11 M: 12 Type: profile Y: 2019 Identifiers: – Type: isbn-print Value: 9781476673936 – Type: isbn-electronic Value: 9781476637150 Titles: – TitleFull: The Composition of Video Games : Narrative, Aesthetics, Rhetoric and Play Type: main |
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