Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology

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Title: Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology
Description: Tison Pugh examines the intersection of narratology, ludology, and queer studies, pointing to the ways in which the blurred boundaries between game and narrative provide both a textual and a metatextual space of queer narrative potential. By focusing on these three distinct yet complementary areas, Pugh shifts understandings of the way their play, pleasure, and narrative potential are interlinked. Through illustrative readings of an eclectic collection of cultural artifacts—from Chaucer's Canterbury Tales to Nintendo's Legend of Zelda franchise, from Edward Albee's dramatic masterpiece Who's Afraid of Virginia Woolf? to J. K. Rowling's Harry Potter fantasy novels—Pugh offers perspectives of blissful ludonarratology, sadomasochistic ludonarratology, the queerness of rules, the queerness of godgames, and the queerness of children's questing video games. Collectively, these analyses present a range of interpretive strategies for uncovering the disruptive potential of gaming texts and textual games while demonstrating the wide applicability of queer ludonarratology throughout the humanities.
Authors: Tison Pugh
Resource Type: eBook.
Subjects: Gender identity in literature, Homosexuality in literature, Queer theory, Video games--Psychological aspects, Ludonarrative--History and criticism, Narration (Rhetoric), Discourse analysis, Narrative, Rhetoric and psychology
Categories: SOCIAL SCIENCE / Media Studies, LITERARY CRITICISM / Semiotics & Theory, SOCIAL SCIENCE / LGBTQ+ Studies / General
Database: eBook Collection (EBSCOhost)
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  – Type: ebook-pdf
  – Type: ebook-epub
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  Availability: 0
Header DbId: nlebk
DbLabel: eBook Collection (EBSCOhost)
An: 2281697
RelevancyScore: 1090
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 1090.09973144531
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  Data: Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology
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  Data: Tison Pugh examines the intersection of narratology, ludology, and queer studies, pointing to the ways in which the blurred boundaries between game and narrative provide both a textual and a metatextual space of queer narrative potential. By focusing on these three distinct yet complementary areas, Pugh shifts understandings of the way their play, pleasure, and narrative potential are interlinked. Through illustrative readings of an eclectic collection of cultural artifacts—from Chaucer's Canterbury Tales to Nintendo's Legend of Zelda franchise, from Edward Albee's dramatic masterpiece Who's Afraid of Virginia Woolf? to J. K. Rowling's Harry Potter fantasy novels—Pugh offers perspectives of blissful ludonarratology, sadomasochistic ludonarratology, the queerness of rules, the queerness of godgames, and the queerness of children's questing video games. Collectively, these analyses present a range of interpretive strategies for uncovering the disruptive potential of gaming texts and textual games while demonstrating the wide applicability of queer ludonarratology throughout the humanities.
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  Data: <searchLink fieldCode="AR" term="%22Tison+Pugh%22">Tison Pugh</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Gender+identity+in+literature%22">Gender identity in literature</searchLink><br /><searchLink fieldCode="DE" term="%22Homosexuality+in+literature%22">Homosexuality in literature</searchLink><br /><searchLink fieldCode="DE" term="%22Queer+theory%22">Queer theory</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games--Psychological+aspects%22">Video games--Psychological aspects</searchLink><br /><searchLink fieldCode="DE" term="%22Ludonarrative--History+and+criticism%22">Ludonarrative--History and criticism</searchLink><br /><searchLink fieldCode="DE" term="%22Narration+%28Rhetoric%29%22">Narration (Rhetoric)</searchLink><br /><searchLink fieldCode="DE" term="%22Discourse+analysis%2C+Narrative%22">Discourse analysis, Narrative</searchLink><br /><searchLink fieldCode="DE" term="%22Rhetoric+and+psychology%22">Rhetoric and psychology</searchLink>
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RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 809.93353
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Gender identity in literature
        Type: general
      – SubjectFull: Homosexuality in literature
        Type: general
      – SubjectFull: Queer theory
        Type: general
      – SubjectFull: Video games--Psychological aspects
        Type: general
      – SubjectFull: Ludonarrative--History and criticism
        Type: general
      – SubjectFull: Narration (Rhetoric)
        Type: general
      – SubjectFull: Discourse analysis, Narrative
        Type: general
      – SubjectFull: Rhetoric and psychology
        Type: general
    Titles:
      – TitleFull: Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Tison Pugh
      – PersonEntity:
          Name:
            NameFull: Tison Pugh
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2019
            – D: 30
              M: 10
              Type: profile
              Y: 2019
          Identifiers:
            – Type: isbn-print
              Value: 9781496217615
            – Type: isbn-electronic
              Value: 9781496218858
            – Type: isbn-electronic
              Value: 9781496218834
          Titles:
            – TitleFull: Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology
              Type: main
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