Virtual and Augmented Reality in Education, Art, and Museums
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| Title: | Virtual and Augmented Reality in Education, Art, and Museums |
|---|---|
| Description: | Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students. |
| Authors: | Giuliana Guazzaroni, Anitha S. Pillai |
| Resource Type: | eBook. |
| Subjects: | Virtual reality in education, Museums--Educational aspects |
| Categories: | COMPUTERS / Artificial Intelligence / General, COMPUTERS / Virtual & Augmented Reality, EDUCATION / General |
| Database: | eBook Collection (EBSCOhost) |
| FullText | Links: – Type: ebook-pdf – Type: ebook-epub Text: Availability: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Virtual and Augmented Reality in Education, Art, and Museums – Name: Abstract Label: Description Group: Ab Data: Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Giuliana+Guazzaroni%22">Giuliana Guazzaroni</searchLink><br /><searchLink fieldCode="AR" term="%22Anitha+S%2E+Pillai%22">Anitha S. Pillai</searchLink> – Name: TypePub Label: Resource Type Group: TypPub Data: eBook. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Virtual+reality+in+education%22">Virtual reality in education</searchLink><br /><searchLink fieldCode="DE" term="%22Museums--Educational+aspects%22">Museums--Educational aspects</searchLink> – Name: SubjectBISAC Label: Categories Group: Su Data: <searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Artificial+Intelligence+%2F+General%22">COMPUTERS / Artificial Intelligence / General</searchLink><br /><searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Virtual+%26+Augmented+Reality%22">COMPUTERS / Virtual & Augmented Reality</searchLink><br /><searchLink fieldCode="ZK" term="%22EDUCATION+%2F+General%22">EDUCATION / General</searchLink> |
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| RecordInfo | BibRecord: BibEntity: Classifications: – Code: 069.15 Scheme: ddc Type: prePub Languages: – Code: eng Text: English Subjects: – SubjectFull: Virtual reality in education Type: general – SubjectFull: Museums--Educational aspects Type: general Titles: – TitleFull: Virtual and Augmented Reality in Education, Art, and Museums Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Giuliana Guazzaroni – PersonEntity: Name: NameFull: Anitha S. Pillai – PersonEntity: Name: NameFull: Giuliana Guazzaroni – PersonEntity: Name: NameFull: Anitha S. Pillai IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2020 – D: 08 M: 11 Type: profile Y: 2019 Identifiers: – Type: isbn-print Value: 9781799817963 – Type: isbn-electronic Value: 9781799817987 – Type: isbn-electronic Value: 9781799817994 Titles: – TitleFull: Virtual and Augmented Reality in Education, Art, and Museums Type: main |
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