Virtual and Augmented Reality in Education, Art, and Museums

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Title: Virtual and Augmented Reality in Education, Art, and Museums
Description: Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.
Authors: Giuliana Guazzaroni, Anitha S. Pillai
Resource Type: eBook.
Subjects: Virtual reality in education, Museums--Educational aspects
Categories: COMPUTERS / Artificial Intelligence / General, COMPUTERS / Virtual & Augmented Reality, EDUCATION / General
Database: eBook Collection (EBSCOhost)
FullText Links:
  – Type: ebook-pdf
  – Type: ebook-epub
Text:
  Availability: 0
Header DbId: nlebk
DbLabel: eBook Collection (EBSCOhost)
An: 2291128
RelevancyScore: 1097
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 1096.64697265625
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  Label: Title
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  Data: Virtual and Augmented Reality in Education, Art, and Museums
– Name: Abstract
  Label: Description
  Group: Ab
  Data: Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.
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  Label: Authors
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  Data: <searchLink fieldCode="AR" term="%22Giuliana+Guazzaroni%22">Giuliana Guazzaroni</searchLink><br /><searchLink fieldCode="AR" term="%22Anitha+S%2E+Pillai%22">Anitha S. Pillai</searchLink>
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  Data: eBook.
– Name: Subject
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  Data: <searchLink fieldCode="DE" term="%22Virtual+reality+in+education%22">Virtual reality in education</searchLink><br /><searchLink fieldCode="DE" term="%22Museums--Educational+aspects%22">Museums--Educational aspects</searchLink>
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RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 069.15
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Virtual reality in education
        Type: general
      – SubjectFull: Museums--Educational aspects
        Type: general
    Titles:
      – TitleFull: Virtual and Augmented Reality in Education, Art, and Museums
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Giuliana Guazzaroni
      – PersonEntity:
          Name:
            NameFull: Anitha S. Pillai
      – PersonEntity:
          Name:
            NameFull: Giuliana Guazzaroni
      – PersonEntity:
          Name:
            NameFull: Anitha S. Pillai
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2020
            – D: 08
              M: 11
              Type: profile
              Y: 2019
          Identifiers:
            – Type: isbn-print
              Value: 9781799817963
            – Type: isbn-electronic
              Value: 9781799817987
            – Type: isbn-electronic
              Value: 9781799817994
          Titles:
            – TitleFull: Virtual and Augmented Reality in Education, Art, and Museums
              Type: main
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