Playing the Field : Video Games and American Studies

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Title: Playing the Field : Video Games and American Studies
Description: American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games? The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay.
Authors: Sascha Pöhlmann
Resource Type: eBook.
Subjects: Video games--Social aspects--United States, Video games--United States
Categories: HISTORY / Study & Teaching, HISTORY / Modern / 21st Century
Database: eBook Collection (EBSCOhost)
FullText Links:
  – Type: ebook-pdf
  – Type: ebook-epub
Text:
  Availability: 0
Header DbId: nlebk
DbLabel: eBook Collection (EBSCOhost)
An: 2330523
RelevancyScore: 1090
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 1090.09973144531
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  Data: Playing the Field : Video Games and American Studies
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  Data: American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games? The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay.
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RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 794.80973
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Video games--Social aspects--United States
        Type: general
      – SubjectFull: Video games--United States
        Type: general
    Titles:
      – TitleFull: Playing the Field : Video Games and American Studies
        Type: main
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      – PersonEntity:
          Name:
            NameFull: Sascha Pöhlmann
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            NameFull: Sascha Pöhlmann
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          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2019
            – D: 16
              M: 07
              Type: profile
              Y: 2020
          Identifiers:
            – Type: isbn-print
              Value: 9783110655254
            – Type: isbn-print
              Value: 9783110754629
            – Type: isbn-electronic
              Value: 9783110655728
            – Type: isbn-electronic
              Value: 9783110659405
          Titles:
            – TitleFull: Playing the Field : Video Games and American Studies
              Type: main
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