Rerolling Boardgames : Essays on Themes, Systems, Experiences and Ideologies

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Title: Rerolling Boardgames : Essays on Themes, Systems, Experiences and Ideologies
Description: Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames'complex history as both beautiful physical artifacts and special places within cultural experiences of play.
Authors: Douglas Brown, Esther MacCallum-Stewart, Matthew Wilhelm Kapell
Resource Type: eBook.
Subjects: Board games--Social aspects, Board games--Design and construction
Categories: GAMES & ACTIVITIES / Board Games
Database: eBook Collection (EBSCOhost)
FullText Links:
  – Type: ebook-pdf
  – Type: ebook-epub
Text:
  Availability: 0
Header DbId: nlebk
DbLabel: eBook Collection (EBSCOhost)
An: 2586443
RelevancyScore: 1097
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 1096.64697265625
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  Data: Rerolling Boardgames : Essays on Themes, Systems, Experiences and Ideologies
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  Label: Description
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  Data: Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames'complex history as both beautiful physical artifacts and special places within cultural experiences of play.
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  Data: <searchLink fieldCode="AR" term="%22Douglas+Brown%22">Douglas Brown</searchLink><br /><searchLink fieldCode="AR" term="%22Esther+MacCallum-Stewart%22">Esther MacCallum-Stewart</searchLink><br /><searchLink fieldCode="AR" term="%22Matthew+Wilhelm+Kapell%22">Matthew Wilhelm Kapell</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Board+games--Social+aspects%22">Board games--Social aspects</searchLink><br /><searchLink fieldCode="DE" term="%22Board+games--Design+and+construction%22">Board games--Design and construction</searchLink>
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RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 794
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Board games--Social aspects
        Type: general
      – SubjectFull: Board games--Design and construction
        Type: general
    Titles:
      – TitleFull: Rerolling Boardgames : Essays on Themes, Systems, Experiences and Ideologies
        Type: main
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      – PersonEntity:
          Name:
            NameFull: Douglas Brown
      – PersonEntity:
          Name:
            NameFull: Esther MacCallum-Stewart
      – PersonEntity:
          Name:
            NameFull: Matthew Wilhelm Kapell
      – PersonEntity:
          Name:
            NameFull: Douglas Brown
      – PersonEntity:
          Name:
            NameFull: Esther MacCallum-Stewart
      – PersonEntity:
          Name:
            NameFull: Matthew Wilhelm Kapell
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          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2020
            – D: 11
              M: 09
              Type: profile
              Y: 2020
          Identifiers:
            – Type: isbn-print
              Value: 9781476670799
            – Type: isbn-electronic
              Value: 9781476639277
          Titles:
            – TitleFull: Rerolling Boardgames : Essays on Themes, Systems, Experiences and Ideologies
              Type: main
ResultId 1