Unstable Aesthetics : Game Engines and the Strangeness of Modding

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Title: Unstable Aesthetics : Game Engines and the Strangeness of Modding
Description: Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices-the alteration of a game system's existing code or hardware to generate abstract spaces-situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds. The contemporary artists highlighted throughout this book-Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others –- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques-hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds-to intentionally dissect the engine's operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding.
Authors: Eddie Lohmeyer
Resource Type: eBook.
Subjects: Video games--Programming, Video games--Design, Video games--Modification, Video games--History, Software architecture
Categories: GAMES & ACTIVITIES / General, COMPUTERS / Design, Graphics & Media / Video & Animation, SOCIAL SCIENCE / Media Studies
Database: eBook Collection (EBSCOhost)
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  – Type: ebook-pdf
  – Type: ebook-epub
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  Availability: 0
Header DbId: nlebk
DbLabel: eBook Collection (EBSCOhost)
An: 2719904
RelevancyScore: 1103
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
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  Data: Unstable Aesthetics : Game Engines and the Strangeness of Modding
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  Data: Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices-the alteration of a game system's existing code or hardware to generate abstract spaces-situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds. The contemporary artists highlighted throughout this book-Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others –- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques-hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds-to intentionally dissect the engine's operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding.
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RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 794.8
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Video games--Programming
        Type: general
      – SubjectFull: Video games--Design
        Type: general
      – SubjectFull: Video games--Modification
        Type: general
      – SubjectFull: Video games--History
        Type: general
      – SubjectFull: Software architecture
        Type: general
    Titles:
      – TitleFull: Unstable Aesthetics : Game Engines and the Strangeness of Modding
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          Name:
            NameFull: Eddie Lohmeyer
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            NameFull: Eddie Lohmeyer
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          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2021
            – D: 09
              M: 03
              Type: profile
              Y: 2021
          Identifiers:
            – Type: isbn-print
              Value: 9781501364907
            – Type: isbn-print
              Value: 9781501374708
            – Type: isbn-electronic
              Value: 9781501364884
            – Type: isbn-electronic
              Value: 9781501364891
          Titles:
            – TitleFull: Unstable Aesthetics : Game Engines and the Strangeness of Modding
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