Unstable Aesthetics : Game Engines and the Strangeness of Modding
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| Title: | Unstable Aesthetics : Game Engines and the Strangeness of Modding |
|---|---|
| Description: | Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices-the alteration of a game system's existing code or hardware to generate abstract spaces-situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds. The contemporary artists highlighted throughout this book-Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others –- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques-hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds-to intentionally dissect the engine's operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding. |
| Authors: | Eddie Lohmeyer |
| Resource Type: | eBook. |
| Subjects: | Video games--Programming, Video games--Design, Video games--Modification, Video games--History, Software architecture |
| Categories: | GAMES & ACTIVITIES / General, COMPUTERS / Design, Graphics & Media / Video & Animation, SOCIAL SCIENCE / Media Studies |
| Database: | eBook Collection (EBSCOhost) |
| FullText | Links: – Type: ebook-pdf – Type: ebook-epub Text: Availability: 0 |
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| Header | DbId: nlebk DbLabel: eBook Collection (EBSCOhost) An: 2719904 RelevancyScore: 1103 AccessLevel: 6 PubType: eBook PubTypeId: ebook PreciseRelevancyScore: 1103.19409179688 |
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| Items | – Name: Title Label: Title Group: Ti Data: Unstable Aesthetics : Game Engines and the Strangeness of Modding – Name: Abstract Label: Description Group: Ab Data: Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices-the alteration of a game system's existing code or hardware to generate abstract spaces-situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds. The contemporary artists highlighted throughout this book-Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others –- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques-hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds-to intentionally dissect the engine's operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Eddie+Lohmeyer%22">Eddie Lohmeyer</searchLink> – Name: TypePub Label: Resource Type Group: TypPub Data: eBook. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Video+games--Programming%22">Video games--Programming</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games--Design%22">Video games--Design</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games--Modification%22">Video games--Modification</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games--History%22">Video games--History</searchLink><br /><searchLink fieldCode="DE" term="%22Software+architecture%22">Software architecture</searchLink> – Name: SubjectBISAC Label: Categories Group: Su Data: <searchLink fieldCode="ZK" term="%22GAMES+%26+ACTIVITIES+%2F+General%22">GAMES & ACTIVITIES / General</searchLink><br /><searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Design%2C+Graphics+%26+Media+%2F+Video+%26+Animation%22">COMPUTERS / Design, Graphics & Media / Video & Animation</searchLink><br /><searchLink fieldCode="ZK" term="%22SOCIAL+SCIENCE+%2F+Media+Studies%22">SOCIAL SCIENCE / Media Studies</searchLink> |
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| RecordInfo | BibRecord: BibEntity: Classifications: – Code: 794.8 Scheme: ddc Type: prePub Languages: – Code: eng Text: English Subjects: – SubjectFull: Video games--Programming Type: general – SubjectFull: Video games--Design Type: general – SubjectFull: Video games--Modification Type: general – SubjectFull: Video games--History Type: general – SubjectFull: Software architecture Type: general Titles: – TitleFull: Unstable Aesthetics : Game Engines and the Strangeness of Modding Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Eddie Lohmeyer – PersonEntity: Name: NameFull: Eddie Lohmeyer IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2021 – D: 09 M: 03 Type: profile Y: 2021 Identifiers: – Type: isbn-print Value: 9781501364907 – Type: isbn-print Value: 9781501374708 – Type: isbn-electronic Value: 9781501364884 – Type: isbn-electronic Value: 9781501364891 Titles: – TitleFull: Unstable Aesthetics : Game Engines and the Strangeness of Modding Type: main |
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