Next-Generation Applications and Implementations of Gamification Systems

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Title: Next-Generation Applications and Implementations of Gamification Systems
Description: Gamification is being used everywhere; despite its apparent plethora of benefits, the unbalanced use of its main mechanics can end up in catastrophic results for a company or institution. Currently, there is a lack of knowledge of what it is, leading to its unregulated and ad hoc use without any prior planning. This unbalanced use prejudices the achievement of the initial goals and impairs the user's evolution, bringing potential negative reflections. Currently, there are few specifications and modeling languages that allow the creation of a system of rules to serve as the basis for a gamification engine. Consequently, programmers implement gamification in a variety of ways, undermining any attempt at reuse and negatively affecting interoperability. Next-Generation Applications and Implementations of Gamification Systems synthesizes all the trends, best practices, methodologies, languages, and tools that are used to implement gamification. It also discusses how to put gamification in action by linking academic and informatics researchers with professionals who use gamification in their daily work to disseminate and exchange the knowledge, information, and technology provided by the international communities in the area of gamification throughout the 21st century. Covering topics such as applied and cloud gamification, chatbots, deep learning, and certifications and frameworks, this book is ideal for programmers, computer scientists, software engineers, practitioners of technological companies, managers, academicians, researchers, and students.
Authors: Filipe Portela, Ricardo Queirós
Resource Type: eBook.
Subjects: Game theory, Educational games, Gamification--Industrial applications
Categories: COMPUTERS / Programming / Games, COMPUTERS / General, COMPUTERS / Human-Computer Interaction (HCI)
Database: eBook Collection (EBSCOhost)
FullText Links:
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  – Type: ebook-epub
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  Availability: 0
Header DbId: nlebk
DbLabel: eBook Collection (EBSCOhost)
An: 3050876
RelevancyScore: 1103
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
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  Data: Next-Generation Applications and Implementations of Gamification Systems
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  Data: Gamification is being used everywhere; despite its apparent plethora of benefits, the unbalanced use of its main mechanics can end up in catastrophic results for a company or institution. Currently, there is a lack of knowledge of what it is, leading to its unregulated and ad hoc use without any prior planning. This unbalanced use prejudices the achievement of the initial goals and impairs the user's evolution, bringing potential negative reflections. Currently, there are few specifications and modeling languages that allow the creation of a system of rules to serve as the basis for a gamification engine. Consequently, programmers implement gamification in a variety of ways, undermining any attempt at reuse and negatively affecting interoperability. Next-Generation Applications and Implementations of Gamification Systems synthesizes all the trends, best practices, methodologies, languages, and tools that are used to implement gamification. It also discusses how to put gamification in action by linking academic and informatics researchers with professionals who use gamification in their daily work to disseminate and exchange the knowledge, information, and technology provided by the international communities in the area of gamification throughout the 21st century. Covering topics such as applied and cloud gamification, chatbots, deep learning, and certifications and frameworks, this book is ideal for programmers, computer scientists, software engineers, practitioners of technological companies, managers, academicians, researchers, and students.
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  Data: <searchLink fieldCode="AR" term="%22Filipe+Portela%22">Filipe Portela</searchLink><br /><searchLink fieldCode="AR" term="%22Ricardo+Queirós%22">Ricardo Queirós</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Game+theory%22">Game theory</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+games%22">Educational games</searchLink><br /><searchLink fieldCode="DE" term="%22Gamification--Industrial+applications%22">Gamification--Industrial applications</searchLink>
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RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 519.3
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Game theory
        Type: general
      – SubjectFull: Educational games
        Type: general
      – SubjectFull: Gamification--Industrial applications
        Type: general
    Titles:
      – TitleFull: Next-Generation Applications and Implementations of Gamification Systems
        Type: main
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      – PersonEntity:
          Name:
            NameFull: Filipe Portela
      – PersonEntity:
          Name:
            NameFull: Ricardo Queirós
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          Name:
            NameFull: Filipe Portela
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          Name:
            NameFull: Ricardo Queirós
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          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2021
            – D: 05
              M: 10
              Type: profile
              Y: 2021
          Identifiers:
            – Type: isbn-print
              Value: 9781799880899
            – Type: isbn-electronic
              Value: 9781799880912
            – Type: isbn-electronic
              Value: 9781799880929
          Titles:
            – TitleFull: Next-Generation Applications and Implementations of Gamification Systems
              Type: main
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