Literary Simulation and the Digital Humanities : Reading, Editing, Writing

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Title: Literary Simulation and the Digital Humanities : Reading, Editing, Writing
Description: How can we use digital media to understand reading, editing, and writing as literary processes? How can we design the digital medium in a way that goes beyond the printed codex? This book is an attempt to answer those fundamental questions by bringing together a new theory of literary studies with a highly dynamic digital environment. Using the digital archive of the modernist masterpiece Book of Disquiet, by the Portuguese writer Fernando Pessoa (1888-1935), as case study and site for simulation and practical experiment, Literary Simulation and the Digital Humanities demonstrates how computational approaches to texts can fully engage with the complexities of contemporary literary theory. Manuel Portela marshals a unique combination of theoretical speculation, literary analysis, and human imagination in what amounts to a significant critical intervention and a key advance in the use of digital methods to rethink the processes of reading and writing literature. The foregrounding of the foundational practices of reading, editing, and writing will be relevant for several fields, including literary studies, scholarly editing, software studies, and digital humanities.
Authors: Manuel Portela
Resource Type: eBook.
Subjects: Authorship--Technological innovations, Literature and technology, Criticism, Textual--Data processing, Reading--Technological innovations, Digital humanities
Categories: LITERARY CRITICISM / Semiotics & Theory, ART / Digital, LITERARY CRITICISM / European / Spanish & Portuguese, SOCIAL SCIENCE / Media Studies
Database: eBook Collection (EBSCOhost)
FullText Links:
  – Type: ebook-pdf
  – Type: ebook-epub
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  Availability: 0
Header DbId: nlebk
DbLabel: eBook Collection (EBSCOhost)
An: 3101893
RelevancyScore: 1110
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 1109.74133300781
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  Data: How can we use digital media to understand reading, editing, and writing as literary processes? How can we design the digital medium in a way that goes beyond the printed codex? This book is an attempt to answer those fundamental questions by bringing together a new theory of literary studies with a highly dynamic digital environment. Using the digital archive of the modernist masterpiece Book of Disquiet, by the Portuguese writer Fernando Pessoa (1888-1935), as case study and site for simulation and practical experiment, Literary Simulation and the Digital Humanities demonstrates how computational approaches to texts can fully engage with the complexities of contemporary literary theory. Manuel Portela marshals a unique combination of theoretical speculation, literary analysis, and human imagination in what amounts to a significant critical intervention and a key advance in the use of digital methods to rethink the processes of reading and writing literature. The foregrounding of the foundational practices of reading, editing, and writing will be relevant for several fields, including literary studies, scholarly editing, software studies, and digital humanities.
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RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 801.950285
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Authorship--Technological innovations
        Type: general
      – SubjectFull: Literature and technology
        Type: general
      – SubjectFull: Criticism, Textual--Data processing
        Type: general
      – SubjectFull: Reading--Technological innovations
        Type: general
      – SubjectFull: Digital humanities
        Type: general
    Titles:
      – TitleFull: Literary Simulation and the Digital Humanities : Reading, Editing, Writing
        Type: main
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          Name:
            NameFull: Manuel Portela
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            NameFull: Manuel Portela
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          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2022
            – D: 15
              M: 02
              Type: profile
              Y: 2022
          Identifiers:
            – Type: isbn-print
              Value: 9781501385384
            – Type: isbn-print
              Value: 9781501385391
            – Type: isbn-electronic
              Value: 9781501385407
            – Type: isbn-electronic
              Value: 9781501385414
          Titles:
            – TitleFull: Literary Simulation and the Digital Humanities : Reading, Editing, Writing
              Type: main
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