Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning

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Title: Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning
Description: Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.
Authors: Carol-Ann Lane
Resource Type: eBook.
Subjects: Video games in education, Reading--Computer-assisted instruction
Categories: LANGUAGE ARTS & DISCIPLINES / Literacy, EDUCATION / Teaching / General, EDUCATION / Computers & Technology
Database: eBook Collection (EBSCOhost)
FullText Links:
  – Type: ebook-pdf
  – Type: ebook-epub
Text:
  Availability: 0
Header DbId: nlebk
DbLabel: eBook Collection (EBSCOhost)
An: 3124118
RelevancyScore: 1110
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 1109.74133300781
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  Data: Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning
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  Data: Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.
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  Data: <searchLink fieldCode="AR" term="%22Carol-Ann+Lane%22">Carol-Ann Lane</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Video+games+in+education%22">Video games in education</searchLink><br /><searchLink fieldCode="DE" term="%22Reading--Computer-assisted+instruction%22">Reading--Computer-assisted instruction</searchLink>
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RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 372.40284
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Video games in education
        Type: general
      – SubjectFull: Reading--Computer-assisted instruction
        Type: general
    Titles:
      – TitleFull: Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning
        Type: main
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      – PersonEntity:
          Name:
            NameFull: Carol-Ann Lane
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            NameFull: Carol-Ann Lane
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          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2022
            – D: 20
              M: 12
              Type: profile
              Y: 2021
          Identifiers:
            – Type: isbn-print
              Value: 9781799872719
            – Type: isbn-electronic
              Value: 9781799872733
            – Type: isbn-electronic
              Value: 9781799872740
          Titles:
            – TitleFull: Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning
              Type: main
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