Lectures in Game Theory for Computer Scientists

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Title: Lectures in Game Theory for Computer Scientists
Description: Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.
Authors: Krzysztof R. Apt, Erich Grädel
Resource Type: eBook.
Subjects: Computer science--Mathematics, Game theory
Categories: COMPUTERS / Computer Science, COMPUTERS / Computer Literacy, COMPUTERS / Data Science / General, COMPUTERS / Information Technology, COMPUTERS / Machine Theory, COMPUTERS / Reference, COMPUTERS / Hardware / General
Database: eBook Collection (EBSCOhost)
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  – Type: ebook-pdf
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  Availability: 0
Header DbId: nlebk
DbLabel: eBook Collection (EBSCOhost)
An: 357388
RelevancyScore: 1038
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
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  Data: Lectures in Game Theory for Computer Scientists
– Name: Abstract
  Label: Description
  Group: Ab
  Data: Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.
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  Label: Authors
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  Data: <searchLink fieldCode="AR" term="%22Krzysztof+R%2E+Apt%22">Krzysztof R. Apt</searchLink><br /><searchLink fieldCode="AR" term="%22Erich+Grädel%22">Erich Grädel</searchLink>
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  Data: eBook.
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  Data: <searchLink fieldCode="DE" term="%22Computer+science--Mathematics%22">Computer science--Mathematics</searchLink><br /><searchLink fieldCode="DE" term="%22Game+theory%22">Game theory</searchLink>
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RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 004.015193
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Computer science--Mathematics
        Type: general
      – SubjectFull: Game theory
        Type: general
    Titles:
      – TitleFull: Lectures in Game Theory for Computer Scientists
        Type: main
  BibRelationships:
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      – PersonEntity:
          Name:
            NameFull: Krzysztof R. Apt
      – PersonEntity:
          Name:
            NameFull: Erich Grädel
      – PersonEntity:
          Name:
            NameFull: Krzysztof R. Apt
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          Name:
            NameFull: Erich Grädel
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          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2011
            – D: 04
              M: 02
              Type: profile
              Y: 2014
          Identifiers:
            – Type: isbn-print
              Value: 9780521198660
            – Type: isbn-electronic
              Value: 9781139010276
          Titles:
            – TitleFull: Lectures in Game Theory for Computer Scientists
              Type: main
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