Digital Storytelling and Digital Gaming in the 21st Century EFL Classroom: New Frontiers in CALL
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| Title: | Digital Storytelling and Digital Gaming in the 21st Century EFL Classroom: New Frontiers in CALL |
|---|---|
| Description: | This book is for language researchers, teachers, and practitioners who wish to embark on an educational journey to explore and deepen the understanding and potential of the digital medium. It is the first comprehensive text on Digital Storytelling (DST) as an instructional approach in the EFL university classroom and Digital Game-based Learning (DGBL) in the EFL school setting based on original, ex-Novo gamified experiences. Through specific teaching choices and the creation of context-based multimedia tools and workshops, the book offers a resource – empowered by a detailed description, personalisation, and application of methods – through which teachers and educators can embed these two educational approaches into the curriculum. It also provides productive and promising results on students'language improvement and enhancement of the so-called 21st Century Skills as required by today's European Regulations for Lifelong Learning. |
| Authors: | Annalisa Raffone, Author |
| Resource Type: | eBook. |
| Subjects: | English language--Study and teaching--Foreign speakers--Computer-assisted instruction, Simulation games in education, Digital storytelling |
| Categories: | EDUCATION / Teaching / Subjects / Language Arts, EDUCATION / Computers & Technology, EDUCATION / Teaching / Methods & Strategies |
| Database: | eBook Collection (EBSCOhost) |
| FullText | Links: – Type: ebook-pdf Text: Availability: 0 |
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| Header | DbId: nlebk DbLabel: eBook Collection (EBSCOhost) An: 3588438 RelevancyScore: 1116 AccessLevel: 6 PubType: eBook PubTypeId: ebook PreciseRelevancyScore: 1116.28857421875 |
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| Items | – Name: Title Label: Title Group: Ti Data: Digital Storytelling and Digital Gaming in the 21st Century EFL Classroom: New Frontiers in CALL – Name: Abstract Label: Description Group: Ab Data: This book is for language researchers, teachers, and practitioners who wish to embark on an educational journey to explore and deepen the understanding and potential of the digital medium. It is the first comprehensive text on Digital Storytelling (DST) as an instructional approach in the EFL university classroom and Digital Game-based Learning (DGBL) in the EFL school setting based on original, ex-Novo gamified experiences. Through specific teaching choices and the creation of context-based multimedia tools and workshops, the book offers a resource – empowered by a detailed description, personalisation, and application of methods – through which teachers and educators can embed these two educational approaches into the curriculum. It also provides productive and promising results on students'language improvement and enhancement of the so-called 21st Century Skills as required by today's European Regulations for Lifelong Learning. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Annalisa+Raffone%2C+Author%22">Annalisa Raffone, Author</searchLink> – Name: TypePub Label: Resource Type Group: TypPub Data: eBook. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22English+language--Study+and+teaching--Foreign+speakers--Computer-assisted+instruction%22">English language--Study and teaching--Foreign speakers--Computer-assisted instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Simulation+games+in+education%22">Simulation games in education</searchLink><br /><searchLink fieldCode="DE" term="%22Digital+storytelling%22">Digital storytelling</searchLink> – Name: SubjectBISAC Label: Categories Group: Su Data: <searchLink fieldCode="ZK" term="%22EDUCATION+%2F+Teaching+%2F+Subjects+%2F+Language+Arts%22">EDUCATION / Teaching / Subjects / Language Arts</searchLink><br /><searchLink fieldCode="ZK" term="%22EDUCATION+%2F+Computers+%26+Technology%22">EDUCATION / Computers & Technology</searchLink><br /><searchLink fieldCode="ZK" term="%22EDUCATION+%2F+Teaching+%2F+Methods+%26+Strategies%22">EDUCATION / Teaching / Methods & Strategies</searchLink> |
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| RecordInfo | BibRecord: BibEntity: Classifications: – Code: 372.677 Scheme: ddc Type: prePub Languages: – Code: eng Text: English Subjects: – SubjectFull: English language--Study and teaching--Foreign speakers--Computer-assisted instruction Type: general – SubjectFull: Simulation games in education Type: general – SubjectFull: Digital storytelling Type: general Titles: – TitleFull: Digital Storytelling and Digital Gaming in the 21st Century EFL Classroom: New Frontiers in CALL Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Annalisa Raffone, Author – PersonEntity: Name: NameFull: Annalisa Raffone, Author IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2023 – D: 04 M: 05 Type: profile Y: 2023 Identifiers: – Type: isbn-print Value: 9781527594234 – Type: isbn-electronic Value: 9781527594241 Titles: – TitleFull: Digital Storytelling and Digital Gaming in the 21st Century EFL Classroom: New Frontiers in CALL Type: main |
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