Video Gamers

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Bibliographic Details
Title: Video Gamers
Description: Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that the majority of research to date has focused most specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology. In contrast, Video Gamers is the first book to explicitly and comprehensively address how digital games are engaged with and experienced in the everyday lives, social networks and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding gaming practices.
Authors: Garry Crawford
Resource Type: eBook.
Subjects: GV1469.3
Categories: SOCIAL SCIENCE / Media Studies, SOCIAL SCIENCE / Popular Culture, SOCIAL SCIENCE / Sociology / General
Database: eBook Collection (EBSCOhost)
FullText Links:
  – Type: ebook-pdf
  – Type: ebook-epub
Text:
  Availability: 0
Header DbId: nlebk
DbLabel: eBook Collection (EBSCOhost)
An: 382530
RelevancyScore: 1044
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 1044.26904296875
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  Label: Title
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  Data: Video Gamers
– Name: Abstract
  Label: Description
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  Data: Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that the majority of research to date has focused most specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology. In contrast, Video Gamers is the first book to explicitly and comprehensively address how digital games are engaged with and experienced in the everyday lives, social networks and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding gaming practices.
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  Data: <searchLink fieldCode="AR" term="%22Garry+Crawford%22">Garry Crawford</searchLink>
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  Data: <searchLink fieldCode="ZK" term="%22SOCIAL+SCIENCE+%2F+Media+Studies%22">SOCIAL SCIENCE / Media Studies</searchLink><br /><searchLink fieldCode="ZK" term="%22SOCIAL+SCIENCE+%2F+Popular+Culture%22">SOCIAL SCIENCE / Popular Culture</searchLink><br /><searchLink fieldCode="ZK" term="%22SOCIAL+SCIENCE+%2F+Sociology+%2F+General%22">SOCIAL SCIENCE / Sociology / General</searchLink>
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RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 794.8
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: GV1469.3
        Type: general
    Titles:
      – TitleFull: Video Gamers
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Garry Crawford
      – PersonEntity:
          Name:
            NameFull: Garry Crawford
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2012
            – D: 04
              M: 02
              Type: profile
              Y: 2014
          Identifiers:
            – Type: isbn-print
              Value: 9780415563680
            – Type: isbn-print
              Value: 9780415674416
            – Type: isbn-electronic
              Value: 9781135178871
            – Type: isbn-electronic
              Value: 9781135178864
            – Type: isbn-electronic
              Value: 9781135178840
            – Type: isbn-electronic
              Value: 9780203863374
          Titles:
            – TitleFull: Video Gamers
              Type: main
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