Computer Games and Instruction

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Bibliographic Details
Title: Computer Games and Instruction
Description: There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games, over $7 Billion in 2005, and from the fact that over 200 academic institutions worldwide now offer game related programs of study.In view of the intense interest in computer games educators and trainers, in business, industry, the government, and the military would like to use computer games to improve the delivery of instruction. Computer Games and Instruction is intended for these educators and trainers. It reviews the research evidence supporting use of computer games, for instruction, and also reviews the history of games in general, in education, and by the military. In addition chapters examine gender differences in game use, and the implications of games for use by lower socio-economic students, for students'reading, and for contemporary theories of instruction. Finally, well known scholars of games will respond to the evidence reviewed.
Authors: Sigmund Tobias, J. D. Fletcher
Resource Type: eBook.
Subjects: Education--Computer-assisted instruction, Video games, Educational games
Categories: EDUCATION / Computers & Technology
Database: eBook Collection (EBSCOhost)
FullText Links:
  – Type: ebook-pdf
  – Type: ebook-epub
Text:
  Availability: 0
Header DbId: nlebk
DbLabel: eBook Collection (EBSCOhost)
An: 469781
RelevancyScore: 1038
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 1037.72192382813
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Items – Name: Title
  Label: Title
  Group: Ti
  Data: Computer Games and Instruction
– Name: Abstract
  Label: Description
  Group: Ab
  Data: There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games, over $7 Billion in 2005, and from the fact that over 200 academic institutions worldwide now offer game related programs of study.In view of the intense interest in computer games educators and trainers, in business, industry, the government, and the military would like to use computer games to improve the delivery of instruction. Computer Games and Instruction is intended for these educators and trainers. It reviews the research evidence supporting use of computer games, for instruction, and also reviews the history of games in general, in education, and by the military. In addition chapters examine gender differences in game use, and the implications of games for use by lower socio-economic students, for students'reading, and for contemporary theories of instruction. Finally, well known scholars of games will respond to the evidence reviewed.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Sigmund+Tobias%22">Sigmund Tobias</searchLink><br /><searchLink fieldCode="AR" term="%22J%2E+D%2E+Fletcher%22">J. D. Fletcher</searchLink>
– Name: TypePub
  Label: Resource Type
  Group: TypPub
  Data: eBook.
– Name: Subject
  Label: Subjects
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Education--Computer-assisted+instruction%22">Education--Computer-assisted instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games%22">Video games</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+games%22">Educational games</searchLink>
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  Label: Categories
  Group: Su
  Data: <searchLink fieldCode="ZK" term="%22EDUCATION+%2F+Computers+%26+Technology%22">EDUCATION / Computers & Technology</searchLink>
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RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 371.334
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Education--Computer-assisted instruction
        Type: general
      – SubjectFull: Video games
        Type: general
      – SubjectFull: Educational games
        Type: general
    Titles:
      – TitleFull: Computer Games and Instruction
        Type: main
  BibRelationships:
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      – PersonEntity:
          Name:
            NameFull: Sigmund Tobias
      – PersonEntity:
          Name:
            NameFull: J. D. Fletcher
      – PersonEntity:
          Name:
            NameFull: Sigmund Tobias
      – PersonEntity:
          Name:
            NameFull: J. D. Fletcher
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          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2011
            – D: 04
              M: 02
              Type: profile
              Y: 2014
          Identifiers:
            – Type: isbn-print
              Value: 9781617354083
            – Type: isbn-print
              Value: 9781617354090
            – Type: isbn-electronic
              Value: 9781617354106
            – Type: isbn-electronic
              Value: 9781806616534
          Titles:
            – TitleFull: Computer Games and Instruction
              Type: main
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