Computer Games and Instruction
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| Title: | Computer Games and Instruction |
|---|---|
| Description: | There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games, over $7 Billion in 2005, and from the fact that over 200 academic institutions worldwide now offer game related programs of study.In view of the intense interest in computer games educators and trainers, in business, industry, the government, and the military would like to use computer games to improve the delivery of instruction. Computer Games and Instruction is intended for these educators and trainers. It reviews the research evidence supporting use of computer games, for instruction, and also reviews the history of games in general, in education, and by the military. In addition chapters examine gender differences in game use, and the implications of games for use by lower socio-economic students, for students'reading, and for contemporary theories of instruction. Finally, well known scholars of games will respond to the evidence reviewed. |
| Authors: | Sigmund Tobias, J. D. Fletcher |
| Resource Type: | eBook. |
| Subjects: | Education--Computer-assisted instruction, Video games, Educational games |
| Categories: | EDUCATION / Computers & Technology |
| Database: | eBook Collection (EBSCOhost) |
| FullText | Links: – Type: ebook-pdf – Type: ebook-epub Text: Availability: 0 |
|---|---|
| Header | DbId: nlebk DbLabel: eBook Collection (EBSCOhost) An: 469781 RelevancyScore: 1038 AccessLevel: 6 PubType: eBook PubTypeId: ebook PreciseRelevancyScore: 1037.72192382813 |
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| Items | – Name: Title Label: Title Group: Ti Data: Computer Games and Instruction – Name: Abstract Label: Description Group: Ab Data: There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games, over $7 Billion in 2005, and from the fact that over 200 academic institutions worldwide now offer game related programs of study.In view of the intense interest in computer games educators and trainers, in business, industry, the government, and the military would like to use computer games to improve the delivery of instruction. Computer Games and Instruction is intended for these educators and trainers. It reviews the research evidence supporting use of computer games, for instruction, and also reviews the history of games in general, in education, and by the military. In addition chapters examine gender differences in game use, and the implications of games for use by lower socio-economic students, for students'reading, and for contemporary theories of instruction. Finally, well known scholars of games will respond to the evidence reviewed. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Sigmund+Tobias%22">Sigmund Tobias</searchLink><br /><searchLink fieldCode="AR" term="%22J%2E+D%2E+Fletcher%22">J. D. Fletcher</searchLink> – Name: TypePub Label: Resource Type Group: TypPub Data: eBook. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Education--Computer-assisted+instruction%22">Education--Computer-assisted instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games%22">Video games</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+games%22">Educational games</searchLink> – Name: SubjectBISAC Label: Categories Group: Su Data: <searchLink fieldCode="ZK" term="%22EDUCATION+%2F+Computers+%26+Technology%22">EDUCATION / Computers & Technology</searchLink> |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=nlebk&AN=469781 |
| RecordInfo | BibRecord: BibEntity: Classifications: – Code: 371.334 Scheme: ddc Type: prePub Languages: – Code: eng Text: English Subjects: – SubjectFull: Education--Computer-assisted instruction Type: general – SubjectFull: Video games Type: general – SubjectFull: Educational games Type: general Titles: – TitleFull: Computer Games and Instruction Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Sigmund Tobias – PersonEntity: Name: NameFull: J. D. Fletcher – PersonEntity: Name: NameFull: Sigmund Tobias – PersonEntity: Name: NameFull: J. D. Fletcher IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2011 – D: 04 M: 02 Type: profile Y: 2014 Identifiers: – Type: isbn-print Value: 9781617354083 – Type: isbn-print Value: 9781617354090 – Type: isbn-electronic Value: 9781617354106 – Type: isbn-electronic Value: 9781806616534 Titles: – TitleFull: Computer Games and Instruction Type: main |
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