Video Games: Parents' Perceptions, Role of Social Media and Effects on Behavior

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Title: Video Games: Parents' Perceptions, Role of Social Media and Effects on Behavior
Description: Video games are not necessarily uniform in the “lessons” they teach players. Indeed, even violent video games are not simply hotbeds of violent content. For example, the popular Call of Duty and Resident Evil series require players to behave violently in order to protect other people or computer characters. Thus, in these games, aggression is taught in simultaneity with altruism. The questions, then, arise 1) whether social learning is an appropriate explanation for long-term effects of games, and 2) whether games can only teach antisocial lessons. The first chapter of this book addresses video game effects from a long-term, holistic perspective, focusing on antisocial and prosocial outcomes, using a conveniently collected survey dataset. Moreover, this book also analyzes video games by different genres. Furthermore, this book provides information on associations and gender differences in children's situational motivation, rate of perceived exertion and physical activity levels in exergaming; the efficiency of brain training versus recreational video games; the effect of social media in the video game industry; video games and their correlation with school and cognitive performance; video games and the effect they may have on seizures; and video gaming and the enhancement of prosocial behaviors.
Authors: Graham, Jeffrey
Resource Type: eBook.
Subjects: Video games--Psychological aspects, Video games--Social aspects
Categories: GAMES & ACTIVITIES / Video & Mobile
Database: eBook Collection (EBSCOhost)
FullText Links:
  – Type: ebook-pdf
Text:
  Availability: 0
Header DbId: nlebk
DbLabel: eBook Collection (EBSCOhost)
An: 776136
RelevancyScore: 1057
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 1057.36352539063
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  Data: Video Games: Parents' Perceptions, Role of Social Media and Effects on Behavior
– Name: Abstract
  Label: Description
  Group: Ab
  Data: Video games are not necessarily uniform in the “lessons” they teach players. Indeed, even violent video games are not simply hotbeds of violent content. For example, the popular Call of Duty and Resident Evil series require players to behave violently in order to protect other people or computer characters. Thus, in these games, aggression is taught in simultaneity with altruism. The questions, then, arise 1) whether social learning is an appropriate explanation for long-term effects of games, and 2) whether games can only teach antisocial lessons. The first chapter of this book addresses video game effects from a long-term, holistic perspective, focusing on antisocial and prosocial outcomes, using a conveniently collected survey dataset. Moreover, this book also analyzes video games by different genres. Furthermore, this book provides information on associations and gender differences in children's situational motivation, rate of perceived exertion and physical activity levels in exergaming; the efficiency of brain training versus recreational video games; the effect of social media in the video game industry; video games and their correlation with school and cognitive performance; video games and the effect they may have on seizures; and video gaming and the enhancement of prosocial behaviors.
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RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 794.8
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Video games--Psychological aspects
        Type: general
      – SubjectFull: Video games--Social aspects
        Type: general
    Titles:
      – TitleFull: Video Games: Parents' Perceptions, Role of Social Media and Effects on Behavior
        Type: main
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      – PersonEntity:
          Name:
            NameFull: Graham, Jeffrey
      – PersonEntity:
          Name:
            NameFull: Graham, Jeffrey
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          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2014
            – D: 17
              M: 05
              Type: profile
              Y: 2014
          Identifiers:
            – Type: isbn-print
              Value: 9781633210158
            – Type: isbn-electronic
              Value: 9781633210165
          Titles:
            – TitleFull: Video Games: Parents' Perceptions, Role of Social Media and Effects on Behavior
              Type: main
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