Energy expenditure of sedentary screen time compared with active screen time for children.

Saved in:
Bibliographic Details
Title: Energy expenditure of sedentary screen time compared with active screen time for children.
Authors: Lanningham-Foster L (AUTHOR), Jensen TB (AUTHOR), Foster RC (AUTHOR), Redmond AB (AUTHOR), Walker BA (AUTHOR), Heinz D (AUTHOR), Levine JA (AUTHOR)
Source: Pediatrics. Dec2006, Vol. 118 Issue 6, pe1831-5. 1p.
Abstract: OBJECTIVE: We examined the effect of activity-enhancing screen devices on children's energy expenditure compared with performing the same activities while seated. Our hypothesis was that energy expenditure would be significantly greater when children played activity-promoting video games, compared with sedentary video games. METHODS: Energy expenditure was measured for 25 children aged 8 to 12 years, 15 of whom were lean, while they were watching television seated, playing a traditional video game seated, watching television while walking on a treadmill at 1.5 miles per hour, and playing activity-promoting video games. RESULTS: Watching television and playing video games while seated increased energy expenditure by 20 +/- 13% and 22 +/- 12% above resting values, respectively. When subjects were walking on the treadmill and watching television, energy expenditure increased by 138 +/- 40% over resting values. For the activity-promoting video games, energy expenditure increased by 108 +/- 40% with the EyeToy (Sony Computer Entertainment) and by 172 +/- 68% with Dance Dance Revolution Ultramix 2 (Konami Digital Entertainment). CONCLUSIONS: Energy expenditure more than doubles when sedentary screen time is converted to active screen time. Such interventions might be considered for obesity prevention and treatment. [ABSTRACT FROM AUTHOR]
Copyright of Pediatrics is the property of American Academy of Pediatrics and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Psychology and Behavioral Sciences Collection
FullText Text:
  Availability: 0
Header DbId: pbh
DbLabel: Psychology and Behavioral Sciences Collection
An: 106233428
AccessLevel: 6
PubType: Academic Journal
PubTypeId: academicJournal
PreciseRelevancyScore: 0
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: Energy expenditure of sedentary screen time compared with active screen time for children.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Lanningham-Foster+L%22">Lanningham-Foster L</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Jensen+TB%22">Jensen TB</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Foster+RC%22">Foster RC</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Redmond+AB%22">Redmond AB</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Walker+BA%22">Walker BA</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Heinz+D%22">Heinz D</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Levine+JA%22">Levine JA</searchLink> (AUTHOR)
– Name: TitleSource
  Label: Source
  Group: Src
  Data: <searchLink fieldCode="JN" term="%22Pediatrics%22">Pediatrics</searchLink>. Dec2006, Vol. 118 Issue 6, pe1831-5. 1p.
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: OBJECTIVE: We examined the effect of activity-enhancing screen devices on children's energy expenditure compared with performing the same activities while seated. Our hypothesis was that energy expenditure would be significantly greater when children played activity-promoting video games, compared with sedentary video games. METHODS: Energy expenditure was measured for 25 children aged 8 to 12 years, 15 of whom were lean, while they were watching television seated, playing a traditional video game seated, watching television while walking on a treadmill at 1.5 miles per hour, and playing activity-promoting video games. RESULTS: Watching television and playing video games while seated increased energy expenditure by 20 +/- 13% and 22 +/- 12% above resting values, respectively. When subjects were walking on the treadmill and watching television, energy expenditure increased by 138 +/- 40% over resting values. For the activity-promoting video games, energy expenditure increased by 108 +/- 40% with the EyeToy (Sony Computer Entertainment) and by 172 +/- 68% with Dance Dance Revolution Ultramix 2 (Konami Digital Entertainment). CONCLUSIONS: Energy expenditure more than doubles when sedentary screen time is converted to active screen time. Such interventions might be considered for obesity prevention and treatment. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Pediatrics is the property of American Academy of Pediatrics and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=pbh&AN=106233428
RecordInfo BibRecord:
  BibEntity:
    Identifiers:
      – Type: doi
        Value: 10.1542/peds.2006-1087
    Languages:
      – Code: eng
        Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 1
        StartPage: e1831
    Titles:
      – TitleFull: Energy expenditure of sedentary screen time compared with active screen time for children.
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Lanningham-Foster L
      – PersonEntity:
          Name:
            NameFull: Jensen TB
      – PersonEntity:
          Name:
            NameFull: Foster RC
      – PersonEntity:
          Name:
            NameFull: Redmond AB
      – PersonEntity:
          Name:
            NameFull: Walker BA
      – PersonEntity:
          Name:
            NameFull: Heinz D
      – PersonEntity:
          Name:
            NameFull: Levine JA
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 12
              Text: Dec2006
              Type: published
              Y: 2006
          Identifiers:
            – Type: issn-print
              Value: 00314005
          Numbering:
            – Type: volume
              Value: 118
            – Type: issue
              Value: 6
          Titles:
            – TitleFull: Pediatrics
              Type: main
ResultId 1