Enactive Metaphors: Learning Through Full-Body Engagement.
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| Title: | Enactive Metaphors: Learning Through Full-Body Engagement. |
|---|---|
| Authors: | Gallagher, Shaun, Lindgren, Robb |
| Source: | Educational Psychology Review. Sep2015, Vol. 27 Issue 3, p391-404. 14p. 1 Color Photograph. |
| Subjects: | Cognitive learning, Metaphor, Semantics, Simulation methods in education, Passive learning |
| Abstract: | Building on both cognitive semantics and enactivist approaches to cognition, we explore the concept of enactive metaphor and its implications for learning. Enactive approaches to cognition involve the idea that online sensory-motor and affective processes shape the way the perceiver-thinker experiences the world and interacts with others. Specifically, we argue for an approach to learning through whole-body engagement in a way that employs enactive metaphors. We summarize recent empirical studies that show enactive metaphors and whole-body involvement in virtual and mixed reality environments support and improve learning. [ABSTRACT FROM AUTHOR] |
| Copyright of Educational Psychology Review is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Psychology and Behavioral Sciences Collection |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: pbh DbLabel: Psychology and Behavioral Sciences Collection An: 108930568 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Enactive Metaphors: Learning Through Full-Body Engagement. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Gallagher%2C+Shaun%22">Gallagher, Shaun</searchLink><br /><searchLink fieldCode="AR" term="%22Lindgren%2C+Robb%22">Lindgren, Robb</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Educational+Psychology+Review%22">Educational Psychology Review</searchLink>. Sep2015, Vol. 27 Issue 3, p391-404. 14p. 1 Color Photograph. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Cognitive+learning%22">Cognitive learning</searchLink><br /><searchLink fieldCode="DE" term="%22Metaphor%22">Metaphor</searchLink><br /><searchLink fieldCode="DE" term="%22Semantics%22">Semantics</searchLink><br /><searchLink fieldCode="DE" term="%22Simulation+methods+in+education%22">Simulation methods in education</searchLink><br /><searchLink fieldCode="DE" term="%22Passive+learning%22">Passive learning</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Building on both cognitive semantics and enactivist approaches to cognition, we explore the concept of enactive metaphor and its implications for learning. Enactive approaches to cognition involve the idea that online sensory-motor and affective processes shape the way the perceiver-thinker experiences the world and interacts with others. Specifically, we argue for an approach to learning through whole-body engagement in a way that employs enactive metaphors. We summarize recent empirical studies that show enactive metaphors and whole-body involvement in virtual and mixed reality environments support and improve learning. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Educational Psychology Review is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=pbh&AN=108930568 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1007/s10648-015-9327-1 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 14 StartPage: 391 Subjects: – SubjectFull: Cognitive learning Type: general – SubjectFull: Metaphor Type: general – SubjectFull: Semantics Type: general – SubjectFull: Simulation methods in education Type: general – SubjectFull: Passive learning Type: general Titles: – TitleFull: Enactive Metaphors: Learning Through Full-Body Engagement. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Gallagher, Shaun – PersonEntity: Name: NameFull: Lindgren, Robb IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 09 Text: Sep2015 Type: published Y: 2015 Identifiers: – Type: issn-print Value: 1040726X Numbering: – Type: volume Value: 27 – Type: issue Value: 3 Titles: – TitleFull: Educational Psychology Review Type: main |
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