An integrative framework for studying, designing and conceptualising interactivity in children's digital books.

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Title: An integrative framework for studying, designing and conceptualising interactivity in children's digital books.
Authors: Kucirkova, Natalia
Source: British Educational Research Journal. Dec2017, Vol. 43 Issue 6, p1168-1185. 18p. 1 Chart.
Subjects: Children's electronic books, Interactive books, Reading mobile apps, Computer vision, Scaffolded instruction
Abstract: In the past five years, there have been significant changes concerning the material and design properties of digital books, with an impact on children's enjoyment and learning from reading on screen. Despite the rapid advances in technology, research on children's digital books is disjointed. This is because of no consistent approach to the study of interactivity, an under-theorised relationship between print and digital books, and a binary design focused on either learning or playful engagement with digital books. Drawing on the discourse reminiscent of digital game designers, some developers, scholars and professionals celebrate interactivity in digital books as a possibility to motivate and engage children in reading, while a body of experimental research documents the negative impact of interactivity on children's story comprehension and vocabulary learning. This paper presents an integrative framework based on a comprehensive literature review and a content review of the hundred most popular children's digital interactive books. The framework offers: (1) methodological guidance and a definition of interactivity based on five key categories; (2) theoretical guidance based on the third-space theory; and (3) innovative design and evaluation models based on a 'method assemblage'. As such, the integrative framework provides new tools and perspectives to advance the field of children's digital books. [ABSTRACT FROM AUTHOR]
Copyright of British Educational Research Journal is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Psychology and Behavioral Sciences Collection
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  Data: An integrative framework for studying, designing and conceptualising interactivity in children's digital books.
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  Data: <searchLink fieldCode="AR" term="%22Kucirkova%2C+Natalia%22">Kucirkova, Natalia</searchLink>
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  Data: <searchLink fieldCode="JN" term="%22British+Educational+Research+Journal%22">British Educational Research Journal</searchLink>. Dec2017, Vol. 43 Issue 6, p1168-1185. 18p. 1 Chart.
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  Data: <searchLink fieldCode="DE" term="%22Children's+electronic+books%22">Children's electronic books</searchLink><br /><searchLink fieldCode="DE" term="%22Interactive+books%22">Interactive books</searchLink><br /><searchLink fieldCode="DE" term="%22Reading+mobile+apps%22">Reading mobile apps</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+vision%22">Computer vision</searchLink><br /><searchLink fieldCode="DE" term="%22Scaffolded+instruction%22">Scaffolded instruction</searchLink>
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  Data: In the past five years, there have been significant changes concerning the material and design properties of digital books, with an impact on children's enjoyment and learning from reading on screen. Despite the rapid advances in technology, research on children's digital books is disjointed. This is because of no consistent approach to the study of interactivity, an under-theorised relationship between print and digital books, and a binary design focused on either learning or playful engagement with digital books. Drawing on the discourse reminiscent of digital game designers, some developers, scholars and professionals celebrate interactivity in digital books as a possibility to motivate and engage children in reading, while a body of experimental research documents the negative impact of interactivity on children's story comprehension and vocabulary learning. This paper presents an integrative framework based on a comprehensive literature review and a content review of the hundred most popular children's digital interactive books. The framework offers: (1) methodological guidance and a definition of interactivity based on five key categories; (2) theoretical guidance based on the third-space theory; and (3) innovative design and evaluation models based on a 'method assemblage'. As such, the integrative framework provides new tools and perspectives to advance the field of children's digital books. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
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  Data: <i>Copyright of British Educational Research Journal is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.1002/berj.3317
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      – Code: eng
        Text: English
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        PageCount: 18
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    Subjects:
      – SubjectFull: Children's electronic books
        Type: general
      – SubjectFull: Interactive books
        Type: general
      – SubjectFull: Reading mobile apps
        Type: general
      – SubjectFull: Computer vision
        Type: general
      – SubjectFull: Scaffolded instruction
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      – TitleFull: An integrative framework for studying, designing and conceptualising interactivity in children's digital books.
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              Text: Dec2017
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              Y: 2017
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