Perspective taking and decision-making in educational game play: A mixed-methods study.

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Title: Perspective taking and decision-making in educational game play: A mixed-methods study.
Authors: Hilliard, Lacey J. (AUTHOR), Buckingham, Mary H. (AUTHOR), Geldhof, G. John (AUTHOR), Gansert, Patricia (AUTHOR), Stack, Caroline (AUTHOR), Gelgoot, Erin S. (AUTHOR), Bers, Marina U. (AUTHOR), Lerner, Richard M. (AUTHOR)
Source: Applied Developmental Science. Jan-Mar2018, Vol. 22 Issue 1, p1-13. 13p.
Subjects: Video games, Video games in education, Learning, Educational games, Middle school students, Ethics
Abstract: Video games have the potential to be contexts for moral learning. We investigated whether Quandary, a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing Quandary on 131 middle school students on self-reported measures of moral thinking via mixed-method randomized control trials. In addition, we conducted qualitative analyses of one-on-one participant interviews and short-answer responses to capture experiences and reflections from playing Quandary, as well as the depth in which students across conditions responded to the interview questions. We found that short-term quantitative indicators did not show change across conditions; however, qualitative analyses revealed thematic responses that are consistent with the core components of the Quandary game, and that students in the Quandary condition showed a greater depth of response to interview questions. This work is a first step in exploring the potential for virtual game play on children's social, emotional, and cognitive development. [ABSTRACT FROM AUTHOR]
Copyright of Applied Developmental Science is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: Perspective taking and decision-making in educational game play: A mixed-methods study.
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  Data: <searchLink fieldCode="AR" term="%22Hilliard%2C+Lacey+J%2E%22">Hilliard, Lacey J.</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Buckingham%2C+Mary+H%2E%22">Buckingham, Mary H.</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Geldhof%2C+G%2E+John%22">Geldhof, G. John</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Gansert%2C+Patricia%22">Gansert, Patricia</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Stack%2C+Caroline%22">Stack, Caroline</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Gelgoot%2C+Erin+S%2E%22">Gelgoot, Erin S.</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Bers%2C+Marina+U%2E%22">Bers, Marina U.</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Lerner%2C+Richard+M%2E%22">Lerner, Richard M.</searchLink> (AUTHOR)
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  Data: <searchLink fieldCode="JN" term="%22Applied+Developmental+Science%22">Applied Developmental Science</searchLink>. Jan-Mar2018, Vol. 22 Issue 1, p1-13. 13p.
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  Data: <searchLink fieldCode="DE" term="%22Video+games%22">Video games</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games+in+education%22">Video games in education</searchLink><br /><searchLink fieldCode="DE" term="%22Learning%22">Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+games%22">Educational games</searchLink><br /><searchLink fieldCode="DE" term="%22Middle+school+students%22">Middle school students</searchLink><br /><searchLink fieldCode="DE" term="%22Ethics%22">Ethics</searchLink>
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  Data: Video games have the potential to be contexts for moral learning. We investigated whether Quandary, a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing Quandary on 131 middle school students on self-reported measures of moral thinking via mixed-method randomized control trials. In addition, we conducted qualitative analyses of one-on-one participant interviews and short-answer responses to capture experiences and reflections from playing Quandary, as well as the depth in which students across conditions responded to the interview questions. We found that short-term quantitative indicators did not show change across conditions; however, qualitative analyses revealed thematic responses that are consistent with the core components of the Quandary game, and that students in the Quandary condition showed a greater depth of response to interview questions. This work is a first step in exploring the potential for virtual game play on children's social, emotional, and cognitive development. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
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  Data: <i>Copyright of Applied Developmental Science is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.1080/10888691.2016.1204918
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        Text: English
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      – SubjectFull: Learning
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      – SubjectFull: Educational games
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      – SubjectFull: Middle school students
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      – SubjectFull: Ethics
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              Text: Jan-Mar2018
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