Fostering student autonomy in English learning through creations in a 3D virtual world.

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Title: Fostering student autonomy in English learning through creations in a 3D virtual world.
Authors: Yeh, Yi-Lien, Lan, Yu-Ju
Source: Educational Technology Research & Development. Jun2018, Vol. 66 Issue 3, p693-708. 16p.
Subjects: Autonomy (Psychology), English language education, Student self-evaluation, Observation (Educational method), Questionnaires
Abstract: The importance of learner autonomy has been researched for at least two decades. However, it has been critiqued that most research mainly focused on theoretical explanations and was based on anecdotal evidence (Dalgarno and Lee in Br J Educ Technol 41(1):10-32, 2010; Hew and Brush in Educ Technol Res Dev 55(3):223-252, 2007). Therefore, this study aims to explore how learner autonomy is influenced by new technologies (a 3D virtual learning platform: Build & Show, B&S) through a case study with a quasi-experimental design. 29 fifth graders participated in this study for 4 months. Research data include the questionnaire on students’ autonomy, the four-month none-participant classroom observation, the feedback of participating students and teachers, and an analysis of videos created by the students. The findings include (1) a rich description of the process of students’ creations in B&S and of the uses of B&S in English classes; and (2) an analysis of the students’ self-assessment of learner autonomy supported with the qualitative data. Based on these results, the possible approaches to improving learner autonomy in a 3D virtual world have been discussed. [ABSTRACT FROM AUTHOR]
Copyright of Educational Technology Research & Development is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: Fostering student autonomy in English learning through creations in a 3D virtual world.
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  Data: <searchLink fieldCode="AR" term="%22Yeh%2C+Yi-Lien%22">Yeh, Yi-Lien</searchLink><br /><searchLink fieldCode="AR" term="%22Lan%2C+Yu-Ju%22">Lan, Yu-Ju</searchLink>
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  Data: <searchLink fieldCode="JN" term="%22Educational+Technology+Research+%26+Development%22">Educational Technology Research & Development</searchLink>. Jun2018, Vol. 66 Issue 3, p693-708. 16p.
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  Data: <searchLink fieldCode="DE" term="%22Autonomy+%28Psychology%29%22">Autonomy (Psychology)</searchLink><br /><searchLink fieldCode="DE" term="%22English+language+education%22">English language education</searchLink><br /><searchLink fieldCode="DE" term="%22Student+self-evaluation%22">Student self-evaluation</searchLink><br /><searchLink fieldCode="DE" term="%22Observation+%28Educational+method%29%22">Observation (Educational method)</searchLink><br /><searchLink fieldCode="DE" term="%22Questionnaires%22">Questionnaires</searchLink>
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  Data: The importance of learner autonomy has been researched for at least two decades. However, it has been critiqued that most research mainly focused on theoretical explanations and was based on anecdotal evidence (Dalgarno and Lee in Br J Educ Technol 41(1):10-32, <xref>2010</xref>; Hew and Brush in Educ Technol Res Dev 55(3):223-252, <xref>2007</xref>). Therefore, this study aims to explore how learner autonomy is influenced by new technologies (a 3D virtual learning platform: Build & Show, B&S) through a case study with a quasi-experimental design. 29 fifth graders participated in this study for 4 months. Research data include the questionnaire on students’ autonomy, the four-month none-participant classroom observation, the feedback of participating students and teachers, and an analysis of videos created by the students. The findings include (1) a rich description of the process of students’ creations in B&S and of the uses of B&S in English classes; and (2) an analysis of the students’ self-assessment of learner autonomy supported with the qualitative data. Based on these results, the possible approaches to improving learner autonomy in a 3D virtual world have been discussed. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Educational Technology Research & Development is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.1007/s11423-017-9566-6
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        Text: English
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              Text: Jun2018
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